GoldenEye: Source Forums

  • March 28, 2024, 11:47:08 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [All]   Go Down

Author Topic: Bunker  (Read 16184 times)

0 Members and 1 Guest are viewing this topic.

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Bunker
« on: February 20, 2009, 04:42:04 am »

Is anyone working on/released/planning on doing bunker?

If not i can do it  ;D
Logged

JcFerggy

  • 007
  • ****
  • Posts: 1,036
  • Reputation Power: 87
  • JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!
  • Offline Offline
Re: Bunker
« Reply #1 on: February 20, 2009, 04:56:09 am »

Bunker is planned, but if you want to make a Third Party bunker map for the time being, you are free too.
Logged

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Re: Bunker
« Reply #2 on: February 20, 2009, 05:02:43 am »

Bunker is planned, but if you want to make a Third Party bunker map for the time being, you are free too.

By planned do you mean almost finished, and making my own will be a waste of time?
Logged

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
Re: Bunker
« Reply #3 on: February 20, 2009, 05:38:56 am »

Bunker is currently on hold, and wasn't near complete when we put it on hold.
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Re: Bunker
« Reply #4 on: February 20, 2009, 05:41:52 am »

Bunker is currently on hold, and wasn't near complete when we put it on hold.

If you gave me the file i could finish it :D
Logged

Sean [Baron]

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 6,752
  • Reputation Power: 2
  • Sean [Baron] has no influence.
  • Offline Offline
    • GoldenEye: Source Official Site
Re: Bunker
« Reply #5 on: February 20, 2009, 07:15:05 am »

We won't do that. The level is still going to be created, but it's on hold right now. You can make your own bunker, no problem. Thats completely up to you.

Or if you want, you can apply to join the team as a Level Designer. But you would need to show previous work.
Logged
/Sean "Baron" Stock
Director
sean@goldeneyesource.net

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Re: Bunker
« Reply #6 on: February 20, 2009, 08:15:11 am »

We won't do that. The level is still going to be created, but it's on hold right now. You can make your own bunker, no problem. Thats completely up to you.

Or if you want, you can apply to join the team as a Level Designer. But you would need to show previous work.

The only reason i haven't is the topic ' No open Level Design positions available for the time '.

When will more positions open up?
Logged

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: Bunker
« Reply #7 on: February 20, 2009, 09:21:40 am »

We are all ways looking for good talent so if you think you have what it takes, post up. However it will be more challenging than a normal app as we dont have free spots.
« Last Edit: February 20, 2009, 09:25:04 am by Mark [lodle] »
Logged

sbrown

  • Agent
  • *
  • Posts: 5
  • Reputation Power: 0
  • sbrown has no influence.
  • Offline Offline
Re: Bunker
« Reply #8 on: February 20, 2009, 09:25:31 am »

We are all ways looking for good talent so if you think you have what it takes, post up. However it will be more challenging than a normal app as we dont have free spots.

Its quite late, so I will draft a post tommrow
Logged

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 6
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: Bunker
« Reply #9 on: August 30, 2009, 02:03:08 pm »

Well i have to ge_classic_bunker. Only need a other editor to finish the map.

BTW : I will reallese maps where original levels like Dam and Runway are connected. ( Map is finshed )

So i think i can connect the Cradle with caverns and control. Only have to look if the game
support so much Polygons.



GoldenEye Setup Editor :

DF Ank1

www.goldeneyevault.com
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Bunker
« Reply #10 on: August 30, 2009, 03:11:26 pm »

Are you talking about dumping the GE64 map files as OBJ's? (I assume that is considering your GE Setup Editor background)

Not only is that technically illegal to distribute (an exact copy of Rare's work down to the polygon) but once you have that OBJ you can't export it to a Hammer .vmf to be compiled in Source because all of the walls and floors are single-sided flat polygons, and to be used in a .vmf all of the polygons have to be convex cubes and prisms (essentially).
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 6
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: Bunker
« Reply #11 on: August 30, 2009, 03:28:03 pm »

It´s legal.
« Last Edit: August 30, 2009, 06:20:33 pm by [GE:S Com] DF Ank1 »
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Bunker
« Reply #12 on: August 30, 2009, 08:16:18 pm »

It´s legal.
Wrong!

Ripping & reverse engineering isn't allowed.
Logged

monkeyface

  • Agent
  • *
  • Posts: 48
  • Reputation Power: 0
  • monkeyface has no influence.
  • Offline Offline
Re: Bunker
« Reply #13 on: August 30, 2009, 08:36:56 pm »

Wrong!

Ripping & reverse engineering isn't allowed.

I'm afraid he's correct. However, if I'm not mistaken, Softimage supports .vmf export. As I haven't looked into it really, I'm not sure to what extent that could work, and how much work to the tris that would have to be done.
It'd be extremely unwise of GE:S to officially affiliate themselves with maps that are directly ripped from the original game, it is as kraid said, very much illegal. The entire hacking scene isn't exactly in a favourable light actually, legally speaking.
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Bunker
« Reply #14 on: August 30, 2009, 08:44:18 pm »

Yes, XSI does support a .vmf export, but as has been said before, all the polygons which make up the exported object have to be convex and not have any sides missing in order to be properly exported. The maps in GE64 are made entirely out of single-sided polygons, so they can't be converted to a .vmf.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Bunker
« Reply #15 on: August 31, 2009, 10:57:49 am »

It's a completly different system of level creating.
A lot of games do not have their own level editor, so they're using one of the major 3D apps. to build their levels from, e.g. Halo CE is using this method.
It also got a tool to make the level architecture playable by placing entities & creating scripts (so called tags).

I guess another way would be to use custom objects placed in the 3D app. to create entities.
Some kind of modified version of the 3D app. to suit the needs of the level designer.

However this method is as different from Hammers level creating concept as it can get.
I think i described a possibility how the converting could work in the other thread.

But seriously, do not just use ripped content to build a map. The result won't look good anyway.
Extreme lowres textures, no lightning >> causing everything to be fullbright, etc.
Logged

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 6
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: Bunker
« Reply #16 on: September 04, 2009, 07:01:12 pm »

It is legal. If it would not, there would be no GoldenEye: Source or any other mods. There would be nothing. The reprgramming of GoldenEye: 007 is allowed. Otherwise, Rare would make something.

Maybe there is an way to make an vmf. file. Just import an obj file in XSI and then convert/save them to vmf. file. I will ask some mappers from GoldenEye: 007
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Bunker
« Reply #17 on: September 04, 2009, 09:55:47 pm »

As I've said before, three times:

Not only is that technically illegal to distribute (an exact copy of Rare's work down to the polygon) but once you have that OBJ you can't export it to a Hammer .vmf to be compiled in Source because all of the walls and floors are single-sided flat polygons, and to be used in a .vmf all of the polygons have to be convex cubes and prisms (essentially).

Yes, XSI does support a .vmf export, but as has been said before, all the polygons which make up the exported object have to be convex and not have any sides missing in order to be properly exported. The maps in GE64 are made entirely out of single-sided polygons, so they can't be converted to a .vmf.

You can't use dumped .obj data from GE64 to recompile the map in Source. The polygons would all have to be convex blocks with no faces missing, and all of the GE64 maps are built out of single-sided flat polygons, which can't be used in Source. In addition, using data dumped directly from the GE64 cartridge would be a mega copyright infringement and illegal for us to do. Instead, we have Viashino Cutthroat who is getting all the geometry data by measuring each wall and floor manually, then using some kind of crazy formulas to convert GE64 units to Hammer units, then creating the maps from scratch in Hammer, resulting in near-exact replicas of our own creation.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Bunker
« Reply #18 on: September 05, 2009, 07:56:36 am »

@DF: do you even read the things we post?
Quote
It is legal.
And if you repeat it 1000 times, it will remain what it is: wishfull thinking.

It's more a greyzone and depending much on the company and their philosophy.
E.G. Nintendo allready stoped a few Fan Projects like a Metroid Prime Mod for Source.
Logged

[GE:S Com] DF Ank1

  • Secret Agent
  • **
  • Posts: 193
  • Reputation Power: 6
  • [GE:S Com] DF Ank1 has no influence.
  • Offline Offline
Re: Bunker
« Reply #19 on: September 05, 2009, 01:53:24 pm »

mhm yes.
Logged
Big Fan of the Arecibo Observatory / Antenna Cradle.
I would pay money to get the old cradle back. Ad me on Facebook. I am ever glad about new members. Specially when they come from GE:S. My name is Rudolf von Ank

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: Bunker
« Reply #20 on: September 30, 2009, 07:45:06 am »

It is completely illegal to use the exact original games resources. We dont touch ge64 files! We only visually base it on the game in completely custom recreated assets, its like painting a fanart recreation of picaso etc. Countless people have done fanart things before.

In certain instances yes, big franchises like nintendo will think you are not doing something in the spirit of honoring the original, and have legal stance to threaten you on "intillectual" grounds, but what you would be doing ripping maps from ge64 isnt intillectual at all, its completely physically tampering a product into a different companies engine.
Logged
Pages: 1 2 [All]   Go Up