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Author Topic: [WINE(Possibly)][In-Game] Crashing  (Read 3164 times)

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Blockbound64

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[WINE(Possibly)][In-Game] Crashing
« on: September 18, 2012, 05:54:33 am »

Hello.

I have installed GoldenEye: Source v4.2 onto steam using Wine (Wine bottler for mac, which I'm using.) It installed fine, and the game starts up fine and I can change options fine. When I play the game it lets me play for a bit but then this happens:

(Warning: Its quite big.
Spoiler for Hiden:
Unhandled exception: floating point stack check in 32-bit code (0x0e5b7d24).
Register dump:
 CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
 EIP:0e5b7d24 ESP:0033e530 EBP:0e6ffc40 EFLAGS:00210202(  R- --  I   - - - )
 EAX:0e6ed0b8 EBX:0e6ffe01 ECX:0e6ffc40 EDX:00000000
 ESI:0e6ffc40 EDI:0e6ff618
Stack dump:
0x0033e530:  0e6ffc40 0e6ffe00 01010002 00142dd0
0x0033e540:  00142dd0 00000000 0033e56c 00000000
0x0033e550:  00142dd0 00000000 0000026d 0e5a5cf2
0x0033e560:  6578655c 7375696c 0e5a5cf2 00142dd0
0x0033e570:  00000000 0e6ff618 0e5ac3c2 00040103
0x0033e580:  00000000 0e68a700 0e68a700 00000000
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x0e5b7d24 in shaderapidx9 (+0x17d24) (0x0e6ffc40)
  1 0x00000000 (0x0e68be2c)
  2 0x0e5bfb80 in shaderapidx9 (+0x1fb7f) (0x0e5bf170)
0x0e5b7d24: fucomp   %st(1)
Modules:
Module   Address         Debug info   Name (104 modules)
PE     400000-  41a000   Deferred        hl2
PE    1160000- 118d000   Deferred        launcher
PE    1190000- 11cc000   Deferred        tier0
PE    11d0000- 11e4000   Deferred        steam_api
PE    11f0000- 1246000   Deferred        vstdlib
PE    c0f0000- c139000   Deferred        filesystem_steam
PE    c5f0000- c610000   Deferred        inputsystem
PE    c610000- c64e000   Deferred        datacache
PE    c760000- c774000   Deferred        xinput1_3
PE    c890000- c8c1000   Deferred        stdshader_dbg
PE    c8d0000- c916000   Deferred        stdshader_dx6
PE    c920000- c955000   Deferred        stdshader_dx7
PE    c960000- c9c4000   Deferred        stdshader_dx8
PE    c9d0000- ca53000   Deferred        stdshader_dx9
PE    ca60000- ca99000   Deferred        game_shader_generic_procshader
PE    caa0000- cab5000   Deferred        unicode
PE    cce0000- d2d9000   Deferred        engine
PE    d840000- d961000   Deferred        materialsystem
PE    dd70000- e15c000   Deferred        studiorender
PE    e360000- e450000   Deferred        vphysics
PE    e450000- e46f000   Deferred        valve_avi
PE    e470000- e53d000   Deferred        vguimatsurface
PE    e540000- e59f000   Deferred        vgui2
PE    e5a0000- e728000   Export          shaderapidx9
PE    fce0000- fe2e000   Deferred        fmodex
PE    ff40000- ff63000   Deferred        soundemittersystem
PE    ff70000- ff87000   Deferred        scenefilecache
PE   10000000-10094000   Deferred        gameoverlayrenderer
PE   100a0000-105f5000   Deferred        client
PE   10600000-1108e000   Deferred        server
PE   16310000-164e0000   Deferred        gameui
PE   17a60000-17a87000   Deferred        vaudio_speex
PE   18000000-18033000   Deferred        binkw32
PE   18360000-18375000   Deferred        vaudio_miles
PE   18e00000-18fc3000   Deferred        shadereditor
PE   19500000-195b1000   Deferred        crashhandler
PE   19d90000-19e57000   Deferred        serverbrowser
PE   21100000-21164000   Deferred        mss32
PE   26400000-26439000   Deferred        mssvoice.asi
PE   26f00000-26f2e000   Deferred        mssmp3.asi
PE   30000000-302d8000   Deferred        steam
PE   38000000-386a4000   Deferred        steamclient
PE   3f000000-3f0a7000   Deferred        tier0_s
PE   3f600000-3f645000   Deferred        vstdlib_s
PE   402e0000-402e4000   Deferred        version
PE   40590000-405b3000   Deferred        ieframe
PE   40710000-40716000   Deferred        gdi32
PE   407e0000-407e4000   Deferred        imm32
PE   42c30000-42c6a000   Deferred        user32
PE   42d80000-42d84000   Deferred        advapi32
PE   42f10000-42f18000   Deferred        ole32
PE   43040000-43044000   Deferred        rpcrt4
PE   43150000-43154000   Deferred        winex11
PE   43460000-43464000   Deferred        wsock32
PE   43480000-43484000   Deferred        ws2_32
PE   434b0000-434b4000   Deferred        iphlpapi
PE   434e0000-43639000   Deferred        shell32
PE   43720000-43728000   Deferred        shlwapi
PE   437a0000-437ce000   Deferred        comctl32
PE   438b0000-438b4000   Deferred        uxtheme
PE   43a30000-43a34000   Deferred        dbghelp
PE   43a90000-43a94000   Deferred        psapi
PE   43ab0000-43b21000   Deferred        winmm
PE   43b60000-43b69000   Deferred        msacm32
PE   43b90000-43ba7000   Deferred        wininet
PE   43c10000-43c1a000   Deferred        mpr
PE   43d10000-43d1d000   Deferred        avifil32
PE   43d60000-43d6b000   Deferred        msvfw32
PE   43d90000-43d98000   Deferred        oleaut32
PE   43eb0000-43eb4000   Deferred        d3d9
PE   43ef0000-43ef4000   Deferred        wined3d
PE   446e0000-446e4000   Deferred        wbemprox
PE   45380000-4538e000   Deferred        setupapi
PE   45400000-45408000   Deferred        winspool
PE   46050000-46054000   Deferred        mmdevapi
PE   460c0000-460d7000   Deferred        wldap32
PE   460f0000-4612a000   Deferred        crypt32
PE   461c0000-461c3000   Deferred        imagehlp
PE   461e0000-461e3000   Deferred        pdh
PE   46200000-46203000   Deferred        secur32
PE   46230000-46233000   Deferred        netapi32
PE   467d0000-467d4000   Deferred        dsound
PE   47700000-4770b000   Deferred        urlmon
PE   4a0b0000-4a0c1000   Deferred        mshtml
PE   4a1f0000-4a1f4000   Deferred        msvcrt
PE   4a290000-4a323000   Deferred        comdlg32
PE   4a390000-4a393000   Deferred        msimg32
PE   4a3a0000-4a3a3000   Deferred        usp10
PE   4a3e0000-4a3fb000   Deferred        jscript
PE   4a470000-4a473000   Deferred        t2embed
PE   60000000-60021000   Deferred        cserhelper
PE   61700000-61777000   Deferred        mozsqlite3
PE   61e40000-61e4c000   Deferred        mozalloc
PE   622c0000-622cd000   Deferred        plds4
PE   62e40000-62e67000   Deferred        smime3
PE   64f40000-64f75000   Deferred        nspr4
PE   68400000-684ea000   Deferred        nss3
PE   68780000-6879a000   Deferred        nssutil3
PE   69c40000-6b009000   Deferred        xul
PE   6c800000-6c832000   Deferred        ssl3
PE   6ce40000-6ce4d000   Deferred        plc4
PE   70180000-704b9000   Deferred        mozjs
PE   7b810000-7b99b000   Deferred        kernel32
PE   7bc10000-7bc14000   Deferred        ntdll
Threads:
process  tid      prio (all id:s are in hex)
0000000e services.exe
   00000071    0
   00000065    0
   000000d1    0
   000000c1    0
   0000004e    0
   0000001f    0
   00000015    0
   00000010    0
   0000000f    0
00000012 winedevice.exe
   0000001d    0
   0000001a    0
   00000014    0
   00000013    0
0000001b plugplay.exe
   00000021    0
   0000001e    0
   0000001c    0
00000022 explorer.exe
   00000023    0
0000007b winedbg.exe
   0000007a    0
00000017 steam.exe
   00000035    1
   0000005e    1
   00000081    1
   0000009f    1
   000000ad    0
   00000040    0
   000000ce    0
   000000a0    1
   000000be    1
   0000008e    0
   00000052    1
   00000057    1
   000000cb    1
   00000080    1
   00000083    1
   00000029    1
   00000043    1
   00000042    1
   0000009b    1
   000000ac    0
   0000004f    1
   000000c9    1
   00000019    0
   000000b8    0
   0000004c    0
   000000ca    0
   000000c3    0
   000000b7    0
   00000085    0
   000000aa    0
   000000bf    0
   000000bd    0
   000000c2    0
   000000b3    0
   00000091    0
   00000075    0
   000000b9    0
   0000005a    0
   000000d3    0
   00000039    0
   00000018    0
   000000a3    0
   000000c0    0
   00000090    0
   00000087    0
   00000027    0
   00000028    0
   00000034    0
   00000067    0
   00000032    0
   000000cc    0
   000000a8    0
   00000024    0
   00000025    0
   0000002b    0
   000000a1    0
   0000005b    0
   000000af    0
   00000033    0
   0000006e    0
   00000041    0
   0000005c    0
000000c6 SteamService.exe
   00000045    0
   00000038    0
   0000004d    0
000000b2 (D) C:\program files\steam\steamapps\exeliust\source sdk base 2007\hl2.exe
   0000000d    0
   00000093    0
   000000b1    0
   00000050    0
   000000ab    0
   000000d5    0
   000000d4    0
   00000089    0
   00000009    0
   00000030    0
   0000008c    0
   0000008f    0
   00000077    0
   00000082    0
   00000060    0
   00000020    0
   00000097    2
   00000088    0
   000000a5    0
   000000de    0
   00000073    0
   00000094    0
   000000b6    2 <==
00000068 GameOverlayUI.exe
   000000cd    0
   00000095    0
   0000006f    0
   00000055    0
   000000c8    0
   00000037    0
   00000092    0
   0000002a    0
   00000098    0
   000000b5    0
   000000b4    0
   00000066    0
   00000086    0
   00000046    0
   00000051    0
System information:
    Wine build: wine-1.4.1
    Platform: i386
    Host system: Darwin
    Host version: 12.1.0


Any help would be appreciated, espescially since I am using a Mac. (If this is the wrong section sorry :S)
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killermonkey

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Re: [WINE(Possibly)][In-Game] Crashing
« Reply #1 on: September 18, 2012, 11:00:56 am »

Code: [Select]
Backtrace:
=>0 0x0e5b7d24 in shaderapidx9 (+0x17d24) (0x0e6ffc40)
  1 0x00000000 (0x0e68be2c)
  2 0x0e5bfb80 in shaderapidx9 (+0x1fb7f) (0x0e5bf170)

You crashed in your DirectX9 shaders. WINE is not supported.

Suggest trying to launch with the "-dxlevel 81" parameter active.
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Blockbound64

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Re: [WINE(Possibly)][In-Game] Crashing
« Reply #2 on: September 18, 2012, 05:58:15 pm »

Thanks for the help. How would I launch it like that?
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killermonkey

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Re: [WINE(Possibly)][In-Game] Crashing
« Reply #3 on: September 18, 2012, 07:55:05 pm »

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Blockbound64

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Re: [WINE(Possibly)][In-Game] Crashing
« Reply #4 on: September 18, 2012, 08:35:39 pm »

Just tried that. I killed a guy and then looked down and *crash*. While other times I kill multiple people and its fine. And when I change settings around, hit "apply", then "Okay", the next time I open it none of them are saved. That doesn't really bother me all that much though. 
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killermonkey

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Re: [WINE(Possibly)][In-Game] Crashing
« Reply #5 on: September 18, 2012, 08:48:55 pm »

Yah, like I said wine is not supported at all by us or by steam itself.

Happy gaming!
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