GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Topic started by: Sp1nn3y on February 13, 2009, 09:10:06 pm

Title: [BUG] Control and Facility findings
Post by: Sp1nn3y on February 13, 2009, 09:10:06 pm
First off i thought this was hilarious.. they were spamming GET IN THE ELE TEAM on mics.. i thought it was a good screenshot lol.
(http://www.uplo4d.com/images9/1199713483ge_control0002.jpg)

Well here... in control there is only one way through.. and when fighting for you life i figure space between the boxes would be imperative. (Second picture i put my crosshair on the part i figured that would already be walkable.. but it's not
(http://www.uplo4d.com/images9/49802028ge_control0005.jpg) (http://uplo4d.com)
(http://www.uplo4d.com/images9/921319185ge_control0006.jpg) (http://uplo4d.com)

And is this a server issue? or game? it says or new map on the 50 kill limit.. but as you can see.. he's at 50 kills?
(http://www.uplo4d.com/images9/994343057ge_facility0000.jpg) (http://uplo4d.com)
(http://www.uplo4d.com/images9/746284951ge_facility0001.jpg) (http://uplo4d.com)
Title: Re: [BUG] Control and Facility findings
Post by: keefy on February 13, 2009, 10:45:04 pm
Good suggestion on the boxes.

MAy find this usefull.
If you want to remove the bars so you have a better view in spectate mode.  You can switch them back on with the same key to know who spectating.
replace KEY wth your preference.
Code: [Select]
//Spectate bars on or off
alias specbarsoff "hidepanel specgui;bind key specbarson"
alias specbarson  "showpanel specgui;bind key specbarsoff"
bind "key "specbarsoff"
Title: Re: [BUG] Control and Facility findings
Post by: major on February 13, 2009, 11:12:26 pm
The last 2 are servers problems, its there SM not working.
Title: Re: [BUG] Control and Facility findings
Post by: keefy on February 13, 2009, 11:27:39 pm
Not sure if it exists in GES but there is an mp_fraglimit however its probably sm that is at fault due to GES not being fully supported yet.
Title: Re: [BUG] Control and Facility findings
Post by: Sp1nn3y on February 13, 2009, 11:31:15 pm
The last 2 are servers problems, its there SM not working.

yeah i figured.. thanks :D

but the boxes... i think it's good no?
Title: Re: [BUG] Control and Facility findings
Post by: Mark [lodle] on February 13, 2009, 11:58:10 pm
Im looking into mp_fraglimit now.
Title: Re: [BUG] Control and Facility findings
Post by: Mark [lodle] on February 14, 2009, 12:06:56 am
mp_fraglimit will be fixed in the next patch.
Title: Re: [BUG] Control and Facility findings
Post by: Sp1nn3y on February 14, 2009, 01:19:48 am
mp_fraglimit will be fixed in the next patch.

Awesome. I'm doing as your avatar is.. Smiling lol..