GoldenEye: Source Forums

Editing and Customization => Community Content => Topic started by: click4dylan on October 01, 2013, 01:39:57 am

Title: 007 Nightfire: Source
Post by: click4dylan on October 01, 2013, 01:39:57 am
Head on over to http://nightfiresource.com (http://nightfiresource.com), a remake of 007 Nightfire on the source engine! It's currently in alpha stage right now, but a public release was just made. We are always looking for new developers, so check us out!

(http://www.nightfiresource.com/comimg/logo.png)

(http://nightfire.dyndns.org/img/japan_in_alpha_new.png)
(http://nightfire.dyndns.org/img/elight_source.png)

Title: Re: 007 Nightfire: Source
Post by: killermonkey on October 01, 2013, 01:47:57 am
I'd recommend going to the Unity Engine. Source is dead... they haven't innovated in over 5 years!
Title: Re: 007 Nightfire: Source
Post by: Rick Astley on October 01, 2013, 02:59:49 am
So the alpha isnt in the source engine?

Title: Re: 007 Nightfire: Source
Post by: kraid on October 01, 2013, 06:32:46 am
It's Source.
Makes it easier to port the maps, because Nightfire PC used a modified Version of the HL1 Engine that was built to run on consoles.
Title: Re: 007 Nightfire: Source
Post by: click4dylan on October 01, 2013, 04:17:03 pm
It wasn't THAT easy. it took a firm year of development for a map decompiler and two years for an incomplete model decompiler (lots of issues)
Title: Re: 007 Nightfire: Source
Post by: kraid on October 01, 2013, 05:31:45 pm
I didn't say it was easy, i said easier.
Would be harder to use a non-bsp-engine.
Title: Re: 007 Nightfire: Source
Post by: Jonathon [SSL] on October 01, 2013, 11:26:33 pm
It wasn't THAT easy. it took a firm year of development for a map decompiler and two years for an incomplete model decompiler (lots of issues)

...isn't straight porting of copyrighted assets illegal?
Title: Re: 007 Nightfire: Source
Post by: click4dylan on October 02, 2013, 02:29:12 am
we're porting everything over first and getting everything working and then going from there. it's the easiest route to take for such a tiny development team (currently 2 people, plus a music composer who just came up yesterday).

once everything works, the weapons, maps, sounds, etc will all be remade/improved upon.


it's better to have 10 fully functional maps and all the weapons functioning correctly than to first work on a map from scratch, then create a single weapon, create the code for it. create another weapon, create the code for it, etc.  we can work on more than one thing at a time.
Title: Re: 007 Nightfire: Source
Post by: TriDefiance on October 03, 2013, 01:04:45 am
we're porting everything over first and getting everything working and then going from there. it's the easiest route to take for such a tiny development team (currently 2 people, plus a music composer who just came up yesterday).

once everything works, the weapons, maps, sounds, etc will all be remade/improved upon.


it's better to have 10 fully functional maps and all the weapons functioning correctly than to first work on a map from scratch, then create a single weapon, create the code for it. create another weapon, create the code for it, etc.  we can work on more than one thing at a time.

LOL, good ol' GoldenZen stepping in as the composer for you guys! Hope the mod goes well, I would love to play it!
Title: Re: 007 Nightfire: Source
Post by: click4dylan on December 18, 2013, 10:09:33 pm
Alpha version 2 is released