GoldenEye: Source Forums

  • March 28, 2024, 11:07:27 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 ... 4 5 [6]   Go Down

Author Topic: Ge_Grid by Sess1on  (Read 29356 times)

0 Members and 1 Guest are viewing this topic.

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: Ge_Grid by Sess1on
« Reply #75 on: September 25, 2011, 10:02:40 pm »

This should be relevant to your interests.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

CCsaint10

  • Nickname: "Saint"
  • 007
  • ****
  • Posts: 1,560
  • Reputation Power: 71
  • CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!CCsaint10 is awe-inspiring!
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #76 on: September 26, 2011, 06:12:30 am »

To be honest macc, that blog is shit. It is old, outdated, and some of it is incorrect. Best way to do it would just be pakrat all this shit together and make us an internal testing build like major said. It is hard enough going off a diagram that you have never played on in 3D. We would be able to really piece it together quickly on team spawns, weapons, tokens, and what not. Whenever you are ready, that is the easiest way. (We did that for Siberia, and it turned out wonderful)

Plus, doing so in game with you and talking about it would give us the ability to roll ideas back and forth to you to find out how you want the map to play out.
Logged

Brings back memories, doesn't it? :D

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: Ge_Grid by Sess1on
« Reply #77 on: September 26, 2011, 06:45:33 am »

I said relevant to interests, not an instruction manual, and a lot of that information will always remain true and what isn't can always be tweaked at the mapper's discretion.
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

Sess1on

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 0
  • Sess1on has no influence.
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #78 on: September 29, 2011, 10:12:07 pm »

So I'm ready to do a full compile and pack everything up! But before that I would like to make sure I haven't forgotten any key entities. Here's a list of what I have so far. If it's all good I'll get everything together and we could playtest as soon as this weekend.

info_player_deathmatch   25
info_player_janus      12
info_player_mi6      12
ge_tokenspawner      8
ge_tokenspawner_janus    4
ge_tokenspawner_mi6      4
item_armorvest      1
item_armorvest_half      1
shadow_controller      1
info_player_spectator      1
Logged

Level Designer: Ge_Grid

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #79 on: September 29, 2011, 11:03:54 pm »

Yep that's all good.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #80 on: September 30, 2011, 04:02:30 am »

I haven't forgotten any key entities.

info_player_deathmatch   25
info_player_janus      12
info_player_mi6      12
ge_tokenspawner      8
ge_tokenspawner_janus    4
ge_tokenspawner_mi6      4
item_armorvest      1
item_armorvest_half      1
shadow_controller      1
info_player_spectator      1

What about weapon spawns
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Sess1on

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 0
  • Sess1on has no influence.
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #81 on: September 30, 2011, 08:40:38 pm »

What about weapon spawns
Yeah, they're in there too!

Good news everyone! The Eagle has landed... in the form of a PM!
Logged

Level Designer: Ge_Grid

terps4life90

  • Guest
Re: Ge_Grid by Sess1on
« Reply #82 on: September 30, 2011, 08:45:45 pm »

Good news everyone! The Eagle has landed... in the form of a PM!

Why do you mean? Does that mean u sent it to people who wanted to test it, if so you missed me :(.
Logged

The Cy

  • 00 Agent
  • ***
  • Posts: 717
  • Reputation Power: 87
  • The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #83 on: September 30, 2011, 08:57:58 pm »

Why do you mean? Does that mean u sent it to people who wanted to test it, if so you missed me :(.

yeah, I also want that eagle!  8)
Logged
finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #84 on: October 01, 2011, 02:40:59 am »

Why do you mean? Does that mean u sent it to people who wanted to test it, if so you missed me :(.

and me :(
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #85 on: October 02, 2011, 09:26:51 pm »

Hey sess1on I sent you a message after I ran through your map
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #86 on: October 08, 2011, 08:22:39 am »

i saw a photo of the map on fb...so when will the map be released?
Logged

Sess1on

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 0
  • Sess1on has no influence.
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #87 on: November 01, 2011, 09:02:21 pm »

When I get closer to finishing a map I usually find I've missed numerous brushes that should be func_details and when I do a detail pass this is how I feel.


Anyway, just so you guys know the internal testing of Grid is going very smoothly thanks to the team should be done very soon!
Logged

Level Designer: Ge_Grid

Mike [fourtecks]

  • Disregard KM, acquire death threats.
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,734
  • Reputation Power: 19
  • Mike [fourtecks] is working their way up.Mike [fourtecks] is working their way up.Mike [fourtecks] is working their way up.
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #88 on: November 02, 2011, 10:58:38 pm »

ctrl+t ftw
Logged
ge_facility, ge_facility_backzone, ge_control

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: Ge_Grid by Sess1on
« Reply #89 on: December 06, 2011, 10:44:00 am »

any sign of a release date?
Logged
Pages: 1 ... 4 5 [6]   Go Up