Debriefing > General Goldeneye
Wow...
			DanUK:
			
			Hi there,
Allow me to first congratulate everybody involved in the design, development, testing and support of this mod. It truly is a credit to your patience, workmanship and talent that you've created something as impressive as GoldenEye Source. I think it's great this project exists - not simply because you guys are bringing back one of the best multiplayer games ever made to old and new gamers alike - but also the spirit in which the mod is being developed.
Okay, so I don't want to go overboard with the praise, but I actually bought Half Life 2 (lost the CD) just to try this mod out, and I'm not disappointed one bit. Everybody I've showed the mod to so far has been really excited by what they've seen, and can't wait to try it for themselves. I've read a small minority of less-than-helpful posts criticising certain elements of the game, but considering the numbers of people involved and beta stage it's at, it's great even at this stage how you've managed to capture so many details of the original game, and for me at least, it felt like I was playing GoldenEye again. And thats an awesome feeling.
Anyway, there isn't much point to this post other than to thank you guys for your work and say that if there's any way to support the project, I'll do what I can to help.
Thanks,
Dan.
		
			VC:
			
			Most of the complaints come from the fact that Alpha 1.1, ignoring the non-respawning armors in Egy and Caves, and the wall spawn in Egy, didn't play like an Alpha, or a Beta.  It played like a release candidate that only had five guns and five maps.
Beta added plenty of media, but the game code, thanks partly to the face-palming changes between HL2 and Source Base engines, practically fell apart.  Most of the gameplay issues we see in Beta is due to just that.  Granted, the weapon spawn junk was purely due to a lack of testing, but that sort of thing happens.
Glad you enjoy it, here's to bigger and better in the future.
		
			Xanatos:
			
			
--- Quote ---Beta added plenty of media, but the game code, thanks partly to the face-palming changes between HL2 and Source Base engines, practically fell apart.  Most of the gameplay issues we see in Beta is due to just that.  Granted, the weapon spawn junk was purely due to a lack of testing, but that sort of thing happens.
--- End quote ---
And hopefully history won't be repeating itself ;)
		
			VC:
			
			Should've stayed on HL2.  Localhost would be broken, but it's broken for CSS so whatever; and if Valve wants people to migrate to their crappy Base crap, then they should make the crap at least work the same as the old engine.
		
			Lággy:
			
			Welcome to the forums DanUK.
Spoiler for Hiden: *Waits for The Beatles pwn j00! to come ranting in through the door* :P
EDIT: I was only joking. I do agree about what you say about him. He does give some interesting criticism about GE:S but I guess sometimes he takes matters a little bit too seriously (which in some cases isn't a bad thing)
		
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