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Any Need For A Core Game Programmer - Lot's of Experience

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tylerp9p:
Hello,

My name is Tyler, I am a game engine/lead game programmer at Project Nine Productions, a small independent games development studio. I have been programming in C/C++ for 1 1/2 years, C# for 2 years, and Visual Basic/.NET for 3 years. I am a hard core gamer and have recently done some coding and mapping work for a still in-production mod. I spent 8 months programming and mapping a level/mod for the AGEIA PhysX based game CellFactor : Revolution, and have worked in-hand with both AGEIA and Artificial Studios/Immersion Games(the developers). I work well on a team, can complete milestones on-time, and best of all - I am under 18.

I hve worked in the following programs:
-Visual Studio 2005 Express Editions
-Visual Studio 2005 Professional Edition
-Visual Studio 2008 Beta 2
-Adobe Photoshop
-Adobe Illustrator
-RAD Game Tools
-Reality Engine Runtime/Reality Builder(map creation tool)
-Unreal Engine 2 Runtime
-Quake Engine Source Code
-Q-rad
-Hammer - 2 weeks
-Faceposer - 3 weeks
-Source SDK Source Code - 2 years

AOL/AIM Contact - JamesBond92393
MSN/Windows Live Contact - jamesbond92393@aol.com

I do not work for money or do any professional jobs yet for the obvious age limitations. I do strictly mod work and love doing it. Not to brag, but I believe I am talented to the point of your standards.

I am also proficient in GUI/VGUI programming, weapons system/HUD coding, and general game-core programming.

After 3-months I have developed a partly finished game engine, as a sample of my work, and can provide screenshots, code files, and anything else upon request. I can also provide screenshots and a working game-version of the said CellFactor level.

I look forward to helping out here anyway possible - although mainly in programming as I build up my Hammer talents - I am better at 3D in 3ds Max like environments.

Also, I have found an easy and very functional way of exporting levels from the Goldeneye 007 ROM to .obj files which can be converted and used as references for map construction if you would be interested in that...

Thank you for your time and consideration; I hope to hear from you soon.

Konrad Beerbaum:
You sound like you have a lot of the skills we are looking for.  One of the leads should be in touch with you soon.  Looking forward to seeing what you can do. Good luck!

Jonathan [Spider]:
im talking with scott right now, to get you a trial set up sit tight. if scott cant get you a trial, mark will be able to get you something ready soon.

Mark [lodle]:
What exp do you have with the source engine?

VC:
:: What exp do you have with the source engine?

Yeah that.  I've a decade of programming in my pocket, but I haven't touched Source because I haven't had a safari guide, and I work 40+ now so I can't exactly explore the wilds myself.

We already have a Tyler.  You'll be given a new name.

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