GoldenEye: Source Forums

  • December 13, 2024, 09:53:49 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Looking Tute, Sample, or help - Map Making  (Read 31153 times)

0 Members and 2 Guests are viewing this topic.

TG626

  • 00 Newbie
  • Posts: 3
  • Reputation Power: 1
  • TG626 has no influence.
  • Offline Offline
Looking Tute, Sample, or help - Map Making
« on: December 19, 2019, 09:15:35 am »

I'm not totally green, but my last real map making was back in Quake 2.  So, a distant ancestor.

Basically I want to see guidance on how to make a simple box that a player can spawn in.

I made the room, textured it, placed an env_lightglow and an info_player_start - thinking that would be enough for me to see it in game.  No joy, it seems to load to about 80-90% then CTD.  Are there other required entities?  Just asking before I start slamming my head into a wall!  ;D
Logged

kraid

  • Game Artist
  • 007
  • *****
  • Posts: 1,984
  • Reputation Power: 191
  • kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!kraid is awe-inspiring!
  • Offline Offline
    • my Homepage
Re: Looking Tute, Sample, or help - Map Making
« Reply #1 on: December 19, 2019, 02:09:35 pm »

Since GES is a multiplayer game, you need info_player_deathmatch instead info_player_start.
Info_player_mi6 and info_player_janus are not mandatory, but can be a good idea if you want control over teamspawn locations on team modes.
Logged

TG626

  • 00 Newbie
  • Posts: 3
  • Reputation Power: 1
  • TG626 has no influence.
  • Offline Offline
Re: Looking Tute, Sample, or help - Map Making
« Reply #2 on: December 19, 2019, 06:23:36 pm »

Ugh...  Imma dope, that was it alright. Thanks!
Logged
Pages: [1]   Go Up