Debriefing > General Goldeneye

Movement of the characters or players

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TurokTalset007:
Yeah there just to fast when you move diagonaly and I love it cuz the characters looks cool when strafe

CptLima:
I get what you're saying; in GE64 there was a very unique "look and feel" to how the characters ran at a strafe, that was in part due to the original team's inexperience at designing an FPS, and in part to the limitations of the time - but combined made a product that was certainly unique to GoldenEye 007 and made it instantly identifiable.

I'm all for *some* elements of that being in GE:S, however, more fluid / realistic character movement is a compromise - and improvement - that gives the mod more credibility; with the updated textures, remade maps and guns, etc., trying to duplicate the original N64's movement would just make it look silly and out of place today, as nostalgic as it might be to do so. It's one of those things that were unique to the original but don't really translate to today - maybe a little of it could be worked in, but going too far would just bring down the mod's quality.

TurokTalset007:
Yeah ,it would be good if they add weapons sway in source to make aim even more harder and that's = more competitive

And it would be awesome if they put to ,the timing when you get hit/damage that is the opponent as a RCP90 and hit you and them he keep firing you he as to wait one second to hit another bar ,and when you have at least 3 bars left the timing increase 1.5 or 2 second to hit it

Graslu:
Just because something is harder doesn't make it more competitive. It'd be more random and less reliable, which is the exact oposite of what competitive is supposed to be. Weapon sway would be a cool visual thing, but shouldn't affect gameplay. In GoldenEye 64 when played with mouse it's barely noticeable when it comes to shooting so I don't really see how it'd be harder.

Invulnerability time was removed in GoldenEye: Source with the release of 5.0. Trust me, you don't want it back. It's just a leftover mechanic from singleplayer that got into multiplayer because it was a rushed mode for the N64. It doesn't work fine in practice.

Also, GE:S already has strafe running which gives you an speed boost, so what are you asking for exactly?

TurokTalset007:
The invulnerability it just make the combat with the opponent more fun ,and the speed the characters as in N64 have  for me its balance for 4 player but I get what you are saying ,invulnerability may not work because the lag and there s to much players and as more chance to another players thif your kill

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