Debriefing > General Goldeneye
Movement of the characters or players
Graslu:
Well what I'm saying is that the invulnerability is literally just there by "mistake" on multiplayer. It works on paper but in reality it was flawed outside singleplayer, it's not a reason of lag or anything like that. The speed while strafing is pretty much the same as it is on N64 already, but you can lose momentum way easier here to balance it.
TurokTalset007:
Mmm I really do not know that but if say it :)
It just that I think that invulnerability is for players as chance to strafe and dodge bullets before hit you I love it because make the battle/duel long Ej: 1 v 1 with pistols and 2 players as full health ,osea like esos 2 tipos se daran unos pal de tiros un rato 😂 and I really like speed of source it really is the same as N64 but some times feels slow I don't know :/
Graslu:
Well, you're not dodging bullets if they're hitting you and deal no damage... If it feels slow you may just be doing hard turns so the speed resets.
TurokTalset007:
Is like when they hit you ,you have 1.5 second a chance to dodge his bullets or escape from his aim ,the other thing that as invulnerability is that if your opponents as RC-P90 and they hit you ,you escape fast from his aim and if you hit him when he keep fire full 80 ammo there fire cancel for 1.5 second to.
Thats why I like it :)
Yeah es la costumbre de jugar mucho N64 o perfect dark remastered en xbox one que casi los otros juegos los siento lento
Graslu:
Thing is, it's not about having a chance to dodge. His aim ISN'T failing on hitting you, so it's bad design if their bullets magically deal no damage to you just so you can "escape". If their aim is good, and they hit you, they should deal damage.
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