GoldenEye: Source Forums

  • November 16, 2018, 12:45:15 AM
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Need help with building GE:S Code  (Read 183 times)

0 Members and 1 Guest are viewing this topic.

WNxRicky

  • Agent
  • *
  • Posts: 23
  • Reputation Power: 14
  • WNxRicky barely matters.WNxRicky barely matters.
  • Offline Offline
Need help with building GE:S Code
« on: October 14, 2018, 01:09:45 AM »

I've cloned the GE:S project from GitHub and I have trouble with building the project. I've set the source code location to D:/GES Programming/ges-code/game and the build location to D:/GES Programming/ges-code/build (not that it's relevant in this case). I also set the file paths for the .lib files. Anyway, when I try to configure in CMake GUI I get the following errors:

CMake Error at CMakeLists.txt:1 (include):
  include could not find load file:

    precompile_header


CMake Error at CMakeLists.txt:30 (ucm_add_dirs):
  Unknown CMake command "ucm_add_dirs".

Any ideas why these errors occur and how I can fix them?
Logged

Entropy-Soldier

  • Managing Director
  • 00 Agent
  • ***
  • Posts: 496
  • Reputation Power: 299
  • Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!
  • Offline Offline
Re: Need help with building GE:S Code
« Reply #1 on: October 14, 2018, 09:03:15 AM »

If you want to work on the 5.0 code, it's here:

https://github.com/goldeneye-source/ges-legacy-code

ges-code is for the Source-2013 build but for 5.0 we opted to stick with 2007.  I'm not sure of the state of the ges-code repo but it hasn't been updated in some time.


If you're still having trouble, feel free to get in touch with me on Discord (E-S#2674).

It's a lot easier to troubleshoot this kind of thing in real-time.
Logged
"By reading this, you’ve done more than you can imagine." - Adrian

WNxRicky

  • Agent
  • *
  • Posts: 23
  • Reputation Power: 14
  • WNxRicky barely matters.WNxRicky barely matters.
  • Offline Offline
Re: Need help with building GE:S Code
« Reply #2 on: October 15, 2018, 05:53:03 AM »

Ah, the naming is a bit confusing ("ges-legacy-code" is actually in use but has legacy in its' name). I will give it a try and ask for help if I encounter any issue.
Logged
Pages: [1]   Go Up