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New mode

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John Doom:
:) Thanks! I updated the attachment with the latest fixes, basically everything you suggested except for disabling spawning armors (:D I think everyone should be given another chance, otherwise it may be too frustrating for everyone).
Though I'll have much less time to work on this mode now, I decided I'm not putting it away until you guys feel it's done :)

John Doom:
:) So, did anyone test the latest update? Do you feel it still needs some tweaking or is it ready to be released?

Entropy-Soldier:
I'll be testing it tonight on Entropy-Server at 8:30 PM EST!  I'll let you know how it goes.

Captain George:
I will be testing this mode tonight, and I will have a brief report for you when testing is complete.

Entropy-Soldier:
Well, we played it again last night and it seems it's much too easy to win as Janus now.  Guards start with armor making the 2x damage boost basically a 1x damage boost against most opponents which means they just take too long to kill as MI6.  I didn't account for this when I recommended the numbers, but now that I've seen them in action I'd say change it from a 2x - 4x damage boost to a 4x-8x damage boost.

Also it might be a good idea to change the token spawns to use the standard token spawns instead of the weapon/ammo spawns.  They often end up replacing the high level weapons making half of the top level weapon spawns in the map unusuable.


Outside of that, if you haven't yet gotten a chance to play this with real players we should set up a testing session just for you.  Bots behave much differently than normal players and being able to see how real people handle being on the guard team will no doubt be very useful to you.  This is a very difficult gamemode to get right so seeing it in action is very important.

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