Editing and Customization > Community Content

New mode

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John Doom:
:) Thanks for the help. Sorry I couldn't play with you.
I think you're right, I'm going to disable picking up tokens. I also think there are balance problems with respawns, so I'm going to disable them for team janus too, so the agent won't be constantly chased by the giant death ball :D (I didn't want to before, because I thought it would've been too punishing for the janus' players, but now that all players can pick up armors, I think it could be fair).

Entropy-Soldier:
Hmmmm, honestly I think elimination isn't the way to go here.  It's really easy to die on Janus even with full health, so with elimination the MI6 player just needs to armor camp until he kills enough people that there aren't enough left to stop him.

If you don't let Janus pick up armor, have the objectives spread out as you're doing, and don't let armor respawn, that should solve the giant ball of death problem and the armor camping issues as well.  Give some sort of bonus to MI6 for capturing objectives, like bonus damage scaling up to double damage at 4 tokens, so that Janus is forced to spread out to defend them.


I mean there's always going to be different ways to approach a problem and you can probably balance the mode around elimination but generally it should be avoided if at all possible.  People really dislike getting eliminated in ways they see as unfair, and I think part of the appeal of playing on Janus is to try and swarm bond with no fear of consequences if you die.

If you still want to give elimination a shot I have no problem giving it another test run on my server, just wanted to give you my thoughts before you went through the trouble of setting it up.  Looking forward to playing this again next Saturday regardless!

Captain George:
Looks like a solid mode, and can't wait to play it. How do I get access to this? I do really like capture the key, and I feel this is somewhat similar to it, which is a good thing.

WNxSpectra:
Played this mode a few times and I really like it. Good job :)

John Doom:
:) Thanks, guys.
I updated the download in the first post, mainly with damage bonuses for each target recovered and new sound effects, I kept Team Janus' respawns intact.

:D Question time:
-"player/playerdeath.wav"'s volume seems too low to me, is it possible to play it louder?
-is it possible to play "alarms/ge_alarm01.wav" without making it loop? I'd like to use it for Team Janus whenever the agent picks up a target.

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