Debriefing > Impressions & Feedback
Arsenal Slappers Ruining the Game
Captain George:
This mode, when it became popular by some miracle, ruined the entire game for myself as well as for others that actually know what GoldenEye was truly about. I used to play frequently but ever since the only 3 popular servers host this "arsenal" mode, I have found myself not playing or wanting to play it. It appeases to me no longer. The newer generation simply does not understand what GoldenEye was or what is is suppose to be. I am highly sure you have lost a great deal of players because of this devastation.
Playing the same old mode over and over is boring, repetitive and dull. I have no idea how people can only play this mode and not be bored. I am at a lost for words. I am not trying to cause issues here but I definitely believe this is a huge problem and needs to be addressed. I hardly see any of the old school players on these forums anymore, and I have a feeling it is because of this mode. I honestly feel we need to discuss this, and get the community talking. I really enjoyed this game over the years and I made a lot of friends and all because of this mod. Now I feel it is such a chore to play it. The mode, at one point was good, but now that it has been reworked, I have become an unhappy customer.
There is so much to GoldenEye, and I know "YOU" the developers strive and work diligently to make this game, how does it feel to know that the majority of what you worked on means nothing to the community? I feel that this new set of players just do not care at all. They are not getting a true GoldenEye experience. There are countless modes to play, which are all great but yet they play only play arsenal. So you basically just wasted your time and effort making those modes no one plays anymore. Hows does that feel? I sincerely feel the game's mechanics have significantly changed and not in a good way. Not because of the engine it runs on but simply because of how the game is now played because of the community. If you, the developers wanted to see positive progress in your community, you'd take decisive action instead of ignoring it and sweeping it on the bus. This is not a personal attack but simply feedback. I am not here to kiss anyone's ass. I only speak the truth based on personal experience. I care way to much about this mod and it's reputation and I am not going to sit back and allow a nonsense community to utterly destroy it.
If you have any insight or feedback on what your going to do to fix this, I am all ears.
Your friend,
George
Entropy-Soldier:
We have plans to encourage new players to try servers with a standard gamemode rotation before playing Arsenal in 5.1, which will hopefully show that side of the game to the new players who would enjoy our standard gameplay before they get turned away by Arsenal. We also plan to make deathmatch style modes a bit more accessible so new players pick up the concepts a bit quicker. Ultimately there's not a lot that can be done on that front without compromising the spirit of the game but hopefully we can find a way to hammer in the basics.
That being said, there's clearly a demand for Arsenal servers and we don't intend to remove Arsenal or shut down these servers. If people really want that kind of gameplay, taking it away from them isn't going to make anything better. If someone plays the standard modes and decides they just want to play Arsenal forever and never learn how to play the normal game, it's their choice. We all play games to have fun, so if that's how they have fun then good for them. They don't owe it to us to play the game how we intended it, the success of Arsenal mostly speaks to how inaccessible the rest of the game is to a new player. GE:S at its core will always have a somewhat steep learning curve and high skill ceiling, but for 5.1 we will make more of an effort to make sure new players know what's going on and the basics of how to succeed.
That being said, 5.1 isn't out yet, so in the meantime it's up to community members like yourself to keep the standard modes active! Seed a good server and invite your friends, it will fill up before you know it. We do our best to support community members who enjoy our standard modes, but between our normal lives and working on the game we just don't have the time we need to lead the charge. Ultimately if there are members of the community who really care about the standard modes, they too have a responsibility to make sure they get played. Shemp Howard and his friends do a pretty good job of this, and there are many more groups who join deathmatch servers once they're active, but there's always a need for more community members spreading the joys of deathmatch.
So, If you have any insight or feedback on what you're going to do to fix this, I am all ears!
Captain George:
For one, you cannot appease everyone. I would suggest not to because it will create havoc. The spirit has already been compromised, and majorly due to arsenal. Regardless if it is removed or not, will not fix this problem. I think there needs to be limitations on how many times you can play modes, like two times in a row. I don't care how in demand or popular this mode is, and the fact that your losing players each and everyday should be a wakeup call to you. If you deeply care about the game your producing, then you need to show that passion. Right now, I don't see it. If I was a managing director or lead developer and my game was failing because of something like this, you'd better believe I'd be working night and day to come up with a solution. I don't care if I hurt feels removing something or adding limitations, especially if it fixes the issue.
I know people can make their own choices and do as they please with their servers, but there comes a time where enough is enough. I've also seen countless threads on this forums where people are completely unhappy about this. So I am not the only one who feels this way. We are your community and we keep your game alive. You should respectfully listen to our feedback and take it very serious. The path you are going down is not a pleasant one. The game as of right now takes no skill to play or to be good at. The last time I played a normal mode "TMWGG" was 1.5 years ago for about 30 seconds and it was the greatest pleasure. I play one round of arsenal and I vomit. This is definitely not GoldenEye at its core and it missing everything that made it great. I believe that you and your fellow developers will come up with something that will work both ways and make the majority of the people happy and hopefully bring me back to the game. I do miss it but it's quite difficult to play when you are unable to enjoy it due to those circumstances.
I am glad you brought up Shemp Howard, and I highly enjoy what he is doing. His server is the only one I do like because he has all the modes, custom maps, helpful and is usually a frequent player. He also allows for voting for either a specific map and or mode. So, I definitely applaud him for his actions. I wish more people where like him and he seems to understand how GoldenEye is mean't to be played. I completely understand that you and your team half lives outside of creating this game and it can become difficult to make progress. So how many people exactly our on this development team and who is constantly active? I do here quite often that you are lacking in developers in certain fields, could that be an issue as to why things like this are easily solved? How many people do you think you need to get things done, a rough estimate? The game is beautiful and I definitely like the new look with the updated graphics and models, which look very professional. I however miss the wallstrafing and I was a master at that, but then 5.0 came out and now it feels when you strafe that your acting using the c-buttons on an n64 controller, and which I thought was a nice touch.
If you would like we could discuss this over PM so we don't clutter this thread, because I have a few ideas. If you are interested.
Entropy-Soldier:
We still have plenty of developers but we're not as active as we used to be, for a variety of reasons.
Anyway, I'm rather busy tonight, but tomorrow we can certainly take this discussion to PMs or another topic if you wish! Just please keep in mind that there's a lot that goes into game design considerations and I may not share your vision for the game. There are a lot of things in the game that drive potential players away, some fixable and some just part of the design, and the more we try to force people to play a certain way the less people will want to play the game at all.
So, I'm more than willing to hear what you have to say, but you have to accept that I may not agree with it. Thanks for your understanding!
Captain George:
--- Quote from: Entropy-Soldier on September 08, 2018, 08:34:44 pm ---We still have plenty of developers but we're not as active as we used to be, for a variety of reasons.
Anyway, I'm rather busy tonight, but tomorrow we can certainly take this discussion to PMs or another topic if you wish! Just please keep in mind that there's a lot that goes into game design considerations and I may not share your vision for the game. There are a lot of things in the game that drive potential players away, some fixable and some just part of the design, and the more we try to force people to play a certain way the less people will want to play the game at all.
So, I'm more than willing to hear what you have to say, but you have to accept that I may not agree with it. Thanks for your understanding!
--- End quote ---
I am sorry I haven't contacted you about this yet, life has been busy. What time works best for you? Are you on EST?
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