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[W.I.P] Sub Pen from Nightfire

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Captain George:
This map is looking great! Well done, WNxRicky. I look forward to the release.

WNxRicky:
Some of you have already seen the either the version of the map from December 23rd or the most recent version from January 26th. But in either case I think it's time to update this thread with some fresh screenshots from the latest version:

Security room:



One of the submarine main rooms:



Storage room:







More photos of the main room (now one of the rooms is blue and one is red (same as the teams), the blue room looks better but I suppose the lighting in the red room can be significantly improved):









Corridors:





And finally, toilets:

Torn:
The lighting is really coming along nicely and starting to set the atmosphere. I especially like the how the corridors are looking. Good work, looking forward to seeing more!

WNxRicky:
A lot has happened in two weeks. Both Kraid and Spectra have given me a lot of useful feedback. Kraid even came with some layout suggestions (for the storage room, engine room and cafeteria) which I've implemented. I also worked among other things on improving the lighting, finding suitable textures and adding props. Anyway, here are screenshots of some of the changes (note that for some reason the screenshots are a bit darker compared to how it looks in-game):

Cafeteria



Food storage next to cafeteria



Lounge



Bedroom (next to lounge)



Small storage room



Engine room



Storage room (Spectra's favorite room)







namajnaG:
Quite nice work, I must say. I was starting to ask myself if we were ever going to get new custom maps that had considerable effort put into them ever again for GE:S, and this is looking to be one of them. Really like where this is going and the attention to detail you've put in so far.

I have to say though, some of the lighting in certain areas seem a tad too bright to me at the moment, notably the food storage and the bedroom.
Maybe toning down the brightness a bit or making the lights a little bit more warm yellow-ey instead of cold white could tone down the extensive brightness on reflections/metals cast by the moonraker and props. Then again, it's your baby, but just putting in my two cents.
Overall, a solid looking level so far! I'd love to give it a spin once it is completed/near completion.

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