Debriefing > General Goldeneye
I made a TWR Dam Agent :53 Speedrun
CptLima:
A few improvements over the run you posted: He got a really good boost at about the :32 second mark; makes a world of difference, probably picked up close to half a second right there considering the reduced lag. Normally getting shot forward is 1/3 of a second on console. Tough to get boosts like that on Agent, very RNG, but the more the better. Also was on a perfect line, and hit the lock shot without really losing strafe boost; I think you ran straight at it so you might have changed strafes and lost some speed. He also did a look up most of the time; on N64 that saves frames due to less loading, not sure how that impacts on an emulator though.
If you can't tell I'm an Eliter lol...
codemaster94:
--- Quote from: WFCxLima on November 22, 2017, 11:24:39 pm ---A few improvements over the run you posted: He got a really good boost at about the :32 second mark; makes a world of difference, probably picked up close to half a second right there considering the reduced lag. Normally getting shot forward is 1/3 of a second on console. Tough to get boosts like that on Agent, very RNG, but the more the better. Also was on a perfect line, and hit the lock shot without really losing strafe boost; I think you ran straight at it so you might have changed strafes and lost some speed. He also did a look up most of the time; on N64 that saves frames due to less loading, not sure how that impacts on an emulator though.
If you can't tell I'm an Eliter lol...
--- End quote ---
Hey man, I understand. The guy is amazing though!
CptLima:
In case you haven't seen it... Karl Jobst just broke the :53 barrier and got the first :52 after 15 years of trying!
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