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Author Topic: ge_transition (How to disable)  (Read 11725 times)

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papel

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ge_transition (How to disable)
« on: July 31, 2017, 01:49:09 pm »

Hello everyone, everything good?

 I'm having trouble scrolling a script on some maps because of the intervention of another map called ge_transition. What happens is that always before the chosen map gets in, ge_transition goes ahead and assumes the settings that should happen on the selected map. I noticed that ge_transition only comes in front of the new maps, the classic versions do not happen. I would like to disable the ge_transition.bsp map so that this does not happen, but when I tried to delete it from the maps folder the server gave error. The following is the log:

-------- Mapchange to ge_transition --------
-------- Mapchange to ge_archives --------
-------- Mapchange to ge_transition --------
-------- Mapchange to ge_runway --------
-------- Mapchange to ge_transition --------
-------- Mapchange to ge_caverns --------
-------- Mapchange to ge_transition --------
-------- Mapchange to ge_aztec --------
-------- Mapchange to ge_transition --------
-------- Mapchange to ge_bunker --------
-------- Mapchange to ge_transition --------
-------- Mapchange to ge_basement --------

-------- Mapchange to ge_basement_classic --------
-------- Mapchange to ge_bunker_classic --------
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Entropy-Soldier

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Re: ge_transition (How to disable)
« Reply #1 on: July 31, 2017, 05:38:17 pm »

ge_mapchooser_resthreshold 100

should do the trick.  However, ge_transition is essential for preventing client crashes when switching between two maps that use a lot of memory.  We found during development of 5.0 that for whatever reason during the switch to the new map clients can get overloaded with assets from both maps and crash, necessitating the use of a blank map in-between them in an attempt to flush the buffer before loading the new map.

It should be fairly straightforward to preserve the nextmap settings if the current map name is "ge_transition".  Just check the map name before applying them, and if it happens to be "ge_transition" simply prepare to apply them to the next map instead.  There are a few features in the code that do this and there seems to be no issues with it.  You can disable it for testing of course, but if it's at all possible I'd recommend finding a way to keep it on.


Regardless, I can't wait to see your finished product!  Sounds like it could be useful.
« Last Edit: July 31, 2017, 05:43:14 pm by Entropy-Soldier »
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papel

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Re: ge_transition (How to disable)
« Reply #2 on: July 31, 2017, 11:09:35 pm »

You are always very quick to help.
One more and always many thanks, my friend. I'll test and then come back with the feddback.
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papel

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Re: ge_transition (How to disable)
« Reply #3 on: August 02, 2017, 12:24:35 am »

Unfortunately, it did not work. The ge_transition map continues to assume the settings that would be on the chosen map.
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Entropy-Soldier

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Re: ge_transition (How to disable)
« Reply #4 on: August 02, 2017, 02:04:12 am »

How are you applying these settings, and what are they?
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papel

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Re: ge_transition (How to disable)
« Reply #5 on: August 06, 2017, 12:56:15 pm »

Sorry for the delay. I needed to go out for a few days to work.
The mistake was mine. :) :) :)
 Now it worked.
He had entered the wrong command.
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