Hey Goldeneye Source team!
I’ve been playing the mod you all have developed for several years and recently realized, “Hey, why not apply?”
Game Design is my full time job and throughout the past few years I’ve lent my skills to numerous teams developing mods and commercial games in many capacities. My game influences come from titles like Deus Ex, 007, Metal Gear Solid, Sly Cooper, TF2, and Counter Strike.
Level Design in Goldeneye features lots of memorable floor plans, believable structures, and asymmetry. Differentiation in terms of open and closed spaces, as well as mixes of height are also super important facets that I think I could easily implement into new maps for GES.
I have many years of experience with tools like Hammer, various proprietary and open source game engines, scripting, modeling, and texturing. I usually come up with a basic layout on paper or tablet using reference pics and overall themes I want to nail down. Then I block out the the greybox using BSPs in Unreal or Hammer, place props, model and texture, and iterate until I get closer and closer to what I'm looking for.
As a level designer on the team, I’d focus on bringing new maps into the fold, creating original maps that accurately reflect the feel and intention behind the N64 Goldeneye game designs, and maybe bring some Nightfire maps into the game as well? I spoke with Adrian a bit about future content for the mod, external modding support, and figured this was something I can contribute to.
Some of my previous work:
http://luisbritocreates.comWould love to know the community’s thoughts!
Thanks!