GoldenEye: Source Forums

  • December 03, 2024, 05:43:24 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Gameplay Events  (Read 11885 times)

0 Members and 1 Guest are viewing this topic.

papel

  • Agent
  • *
  • Posts: 38
  • Reputation Power: 4
  • papel has no influence.
  • Offline Offline
Gameplay Events
« on: June 23, 2017, 12:50:29 am »

Hello everybody, good night!

I need to know the name of the events from the Capture the Flag mode. For example the name of the event when a flag is caught. And also the event's name when the other team recovers the flag. I tried the page bellow to the developer but it is out.

http://wiki.geshl2.com/goldeneye/source_plugin_support#gameplay_event

Thanks and Sorry my english.

If it is possible of other modes as Arsenal and the Double kill, I will be more thankful.

Thank you so much!

Logged

Entropy-Soldier

  • Managing Director
  • 00 Agent
  • ***
  • Posts: 506
  • Reputation Power: 372
  • Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!
  • Offline Offline
Re: Gameplay Events
« Reply #1 on: June 23, 2017, 07:38:49 am »

Gameplay python files are in "gesource\python\ges\GamePlay", they have the extension .py and are text files so you can open them in a text editor of your choosing.

Opening the desired one and searching "EmitGameplayEvent" will give you the calls that make gameplay events, so search through the desired gameplay file if I don't list everything you need here.  You can even add your own if you need to, though this will mark the gameplay as modded on the server list/scoreboard.

Anyway, for CTF the events are:

"ctf_tokendefended" with parameters killedID, victimID, teamDefendedAgainst, weaponUsed

"ctf_tokenpicked" with parameters playerID, teamTokenBelongsTo

"ctf_tokendropped" with parameters playerID, teamTokenBelongsTo

"ctf_tokencapture" with parameters capturerID, teamTokenBelongsTo

"ctf_overtime"


For Arsenal:

"ar_levelsteal" with parameters killerID, victimID

"ar_levelchange" with parameters playerID, level

"ar_completedarsenal" with parameters playerID



YOLT

"yolt_eliminated" with parameters victimID, killerID, weaponClassname

"yolt_lastmanstanding" with parameters playerID, totalPlayerCount



Event names are more or less self-explanatory but if you need any clarification as to how any of them work or under what conditions they fire let me know.
Logged
"By reading this, you’ve done more than you can imagine." - Adrian

PapaFox

  • 00 Newbie
  • Posts: 4
  • Reputation Power: 0
  • PapaFox has no influence.
  • Offline Offline
Re: Gameplay Events
« Reply #2 on: June 23, 2017, 01:36:52 pm »

Hello everybody!

I'm also trying to deploy a plugin for  Capture The Flag.
I tried to call the event, but the following exception was returned.
Exception reported: Game event "ctf_tokencapture" dos not exist

Remember that I used the following form:
HookEvent("ctf_tokencapture", Event_capture_flag);

Thanks and Sorry my english.
Logged

Entropy-Soldier

  • Managing Director
  • 00 Agent
  • ***
  • Posts: 506
  • Reputation Power: 372
  • Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!
  • Offline Offline
Re: Gameplay Events
« Reply #3 on: June 23, 2017, 11:05:28 pm »

Code: [Select]
	// Tell plugins and achievements about specific gameplay events
// this may be transmitted to clients, the gameplay defines that behavior
"gameplay_event"
{
"ident" "string" // Identity of the current gameplay (deathmatch, mwgg, etc.)
"name" "string" // Name of the event (ctk_capture, lald_baronvoodoo, etc.)
"value1" "string" // Values 1 - 4 are dictated by the specific event
"value2" "string" // See the wiki for more information!
"value3" "string" // http://wiki.goldeneyesource.net/index.php/GoldenEye:_Source_Scenario_Summary
"value4" "string"
}


Hook "gameplay_event" and check the "name" parameter for whatever event you're looking for. 
Logged
"By reading this, you’ve done more than you can imagine." - Adrian

papel

  • Agent
  • *
  • Posts: 38
  • Reputation Power: 4
  • papel has no influence.
  • Offline Offline
Re: Gameplay Events
« Reply #4 on: June 24, 2017, 01:25:59 am »

This is amazing!!!!
I will try to introduce these events in the plugin and I come back here to comment.
Entropy-Soldier, thank you!
« Last Edit: June 24, 2017, 01:30:17 am by papel »
Logged

PapaFox

  • 00 Newbie
  • Posts: 4
  • Reputation Power: 0
  • PapaFox has no influence.
  • Offline Offline
Re: Gameplay Events
« Reply #5 on: July 03, 2017, 02:11:40 pm »

Ok, thanks for the help, it worked.
Logged
Pages: [1]   Go Up