Debriefing > General Goldeneye

The Classic DK Mode or "Huge head mode"?

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De¢r¥pter1990:
In the near future .. Would it be possible to add the DK mode? No doubt this was one of the best and funniest things in GoldenEye 64 I do not think it would be impossible in source engine.. If In Garry's mod there a tool that resize head, arms, legs and objects with scripts

Who know additioning:   mp_dkmode   or similary  :)

JohnRDVSMarston:
Well, I believe the only problem that they'll get is resizing the hitbox every time a map is selected (since the hitbox's wireframe is something strongly linked to the model).

I could be wrong though...

De¢r¥pter1990:
Something interesting: there is a counter strike source mod that recreates the same effect of n64 .. I do not understand coding but maybe it is possible to import it into GEs



Font ->    http://gamebanana.com/skins/71393

Enzo.Matrix:
The simple answer is, it's a lot of work while we are still looking for a character modeler.

But never say never.

TheHTCViveGuy:
That would be hilarious if we had DK mode.

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