Debriefing > General Goldeneye
The Classic DK Mode or "Huge head mode"?
De¢r¥pter1990:
In the near future .. Would it be possible to add the DK mode? No doubt this was one of the best and funniest things in GoldenEye 64 I do not think it would be impossible in source engine.. If In Garry's mod there a tool that resize head, arms, legs and objects with scripts
Who know additioning: mp_dkmode or similary :)
JohnRDVSMarston:
Well, I believe the only problem that they'll get is resizing the hitbox every time a map is selected (since the hitbox's wireframe is something strongly linked to the model).
I could be wrong though...
De¢r¥pter1990:
Something interesting: there is a counter strike source mod that recreates the same effect of n64 .. I do not understand coding but maybe it is possible to import it into GEs
Font -> http://gamebanana.com/skins/71393
Enzo.Matrix:
The simple answer is, it's a lot of work while we are still looking for a character modeler.
But never say never.
TheHTCViveGuy:
That would be hilarious if we had DK mode.
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