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Author Topic: GoldenEye: Source - Status Report: May  (Read 2388 times)

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Graslu

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Re: GoldenEye: Source - Status Report: May
« Reply #30 on: October 20, 2017, 08:25:50 PM »

We usually play every weekend on my server by saying it on my Discord a few minutes or hours before, normally gets the server full for a while. It's also easy to get a match going if you say it randomly any time of the day usually, same when I'm stremaing it gets full.

So at least for us there's no issue on playing real modes as we simply call a few people to start up a game, the issue is that the rest of the community won't shift towards it.
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JohnRDVSMarston

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Re: GoldenEye: Source - Status Report: May
« Reply #31 on: October 23, 2017, 02:58:00 AM »

Just let it rest, Graslu. Someday, this problem will only be a memory in our minds...
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Spry

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Re: GoldenEye: Source - Status Report: May
« Reply #32 on: October 26, 2017, 09:58:08 AM »

the people you call veterans, none of those people did stay.

I did.

The reason Arsenal/LTK are so popular is because people like them, otherwise they wouldn't fill the severs. Removing these out of spite would probably not only drive them away if that's all they play it for, but it would do little to bring other people back. We won't magically have full servers by removing them, we'd probably have even less logging on than we do now. If there's enough demand for other game modes, they'd fill the severs with or without the 24/7 Arsenals. If they're not doing it now, it's not going to start by limiting their options. Removing these will likely kill the mod altogether. I'd rather have those servers running than having to play with bots everytime I go in. It's a problem with no easy solution, but kneejerk decisions will be the death of it. Better to let them have their fun in the meantime and figure something else out. The problem isn't the popular modes, but the lack of demand for anything else.
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JohnRDVSMarston

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Re: GoldenEye: Source - Status Report: May
« Reply #33 on: October 26, 2017, 10:55:27 AM »

As said again, let it rest. The emotion of playing these two only will die out and they will think "Hmm... Does this mod have more than these two modes?"; Moreover, when this happens, be sure to welcome them with open arms to other fun things *cough*cough*GunTrade*cough*cough*

>.>
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WFCxLima

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Re: GoldenEye: Source - Status Report: May
« Reply #34 on: October 26, 2017, 11:40:04 AM »

As said again, let it rest. The emotion of playing these two only will die out and they will think "Hmm... Does this mod have more than these two modes?"; Moreover, when this happens, be sure to welcome them with open arms to other fun things *cough*cough*GunTrade*cough*cough*

>.>

From past experience, this isn't true - in many other FPS games, the unsavory modes dominate and kill off the other modes. And in any event, this has been a problem for over a year now, dating back to just a couple months after the 5.0 release, during which time it has gotten progressively worse and more noticeable on a night to night basis.
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Graslu

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Re: GoldenEye: Source - Status Report: May
« Reply #35 on: October 27, 2017, 10:32:32 AM »

Removing them isn't a solution as Spry said, but I don't agree with what you said about other modes having no demand.
Most of times it goes like this:

1- New player downloads GE:S for the first time
2- Launches the game, opens the server browser
3- Looks for servers with people or simply arrange by population
4- Joins any server without reading the name, mode or anything
5- Plays.

It just takes a few players to get a server full, if those servers got a tiny enough community to have that, they have all the new players on their servers in just a few minutes. It doesn't mean there's no demand for other modes, it means they don't know better.
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