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GoldenEye: Source - Status Report: May

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El Dudereno:
It's amazing you guys are still coming out with updates after all these years.  I've been playing since 3.0.  There is one thing I would like brought back or at least tweaked that was removed from 5.0 and that's the invulnerability aspect.  5.0 looks great but something was changed that just doesn't feel right.  I think this may be why you don't see a lot of the old school players anymore.  I know new players blamed the hit registration when it was really the invulnerability, which was in the original game, but once you learned how it worked it made the game more fun in my opinion.  Maybe I'm alone here but there's my two cents.  Keep up the good work guys! 

JohnRDVSMarston:
Not gonna lie, it looks promising.

Well, first let's get that out of the way: Let's roll the dice now. Citadel will be in Peru, Chile, Colombia, Nicaragua or Mexico? I know for certainty that it isn't in Brazil >.>

OK, got the macaw off the room, now to the rest of the review. Temple looks more baroque and, really, it has a nice and unique charm. I really liked it. As for Citadel, it remembers me of Aztec. I don't know if that's "meh" or good in having kind of the same formula, but with lots of differentiations and, inderectly, giving the thought that both maps are connected (same thought that you guys gave on Runway/Facility/Dam and Caverns/Caves).

As for the music, I liked Temple, giving not only a new look on JB's theme and GE007's musics, but also giving a feel to the map. However that makes me think: That it will be a theme set in stone in which others will make a remix of it, or they can create others as well?

And Citadel... Sorry, Tweaklab, but you finally made a music (for me) that looks "meh" (neutral; okay; not good, but not bad either). I'm just gonna say that it was gonna happen sooner or later. Don't crash down upon that! I know you can make it better! :D

(Post-scriptum: No, it wasn't the cybernetic way contrasting with what Citadel is being now... Okay, kind of; But it didn't marked me. Just that... Can't say no more...)

As for the 16-player limit... I don't know about this, since it's fine for me having less people, but I can't be a point of reference. My computer lag in Minesweeper. HEAVENLY MINESW- It's embarrassing... Having 16 instead of 32 kind of opens the possibility to me to walk in the map without luck-guessing if I'm gonna hit a wall or not and that gives the possibility as well to other people use other servers instead of piling up at Mr. Blonde's only because there's people there (come on... let's be serious... I have nothing against LTK, except where I can only play that because the other option is Arsenal – that I played a lot too – and, sometimes, a random Deathmatch server that pops up out of nowhere with a high ping... but that's things in life). Normally I don't vote for yay or nay because of other people (I won't kick people to the abyss just for me to gain something... so to speak), and this isn't a exception.

...now for the question that some people thinks: Where's Frigate? What happened to it? You didn't just 'forget' lines and files depicting Frigate to be a possible upcoming map...

Troy:
The sound tracks sound great.

viccardenas0:
I was disappointed to see that there was a 16 ppl limit in 5.1.... Super bummed out, in fact. I'd like to see 20-24 as the limit. I would think that would be a bit more reasonable. I came on after 5.0 was released but was enamored with the huge, crazy fights with 20+ players. I never would play on the android server that has 28-32 players, because it is just stupid most of the time. But the ones with 16-24 players, like team arsenal or Turbo LTK, seem to be the funnest matches, for me. I love just jumping around and killing 3-4 ppl at the same time... Certain large maps, IMO, are designed for 16+ players and team play games will suffer with the 16 player cap. I would hope you guys change your mind and up the cap to at least 20. Please...

Ethan Couch 

JohnRDVSMarston:
viccardenas0

Calm down, man. It's still in thought phase. As they said before, it's not set in stone for now, so things can be manageable and flexible. For now, two people (including you) said "cap to 24 instead of 16" and I absented myself of the 'voting' (I don't know if that's considered voting so... yeah...), because my PC is trash and I believe he already has problems when I enter a non-local server, let alone have someone in the same server. :/-

So, for now, things are brighter at your side. Smile, man! :D

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