Debriefing > Impressions & Feedback
XGII's Custom Content
XGII:
https://drive.google.com/file/d/0BxXpzusH4YFCQ1JSc1Y3clJUcGs/view?usp=sharing
These^^^ are GorillaGlue's custom sound files for Goldeneye Source. Directions are in the readme files provided. But I will paste them down below
New sounds include
*Custom RCP90.wav files
*Custom ZMG.wav files
*Custom Playerkillother.wav <--- Duke Nukem Kills
*Custom PlayerDeath.wav <--- Street Fighter Death
*Custom Gasp1,2, & 3.wav files
[README_GorillaGlue_Sounds]
All CREATIONS ARE MADE AND OWNED BY ***GorillaGlue***
****INSTALLATION**** [PLAYER]
1. Make a backup of your player sounds folder AKA player_backup or "Original" in
Steam\steamapps\sourcemods\gesource\sound\Player
2. Extract the zip file GorillaGlue has provided and place the new folder inside
Steam\steamapps\sourcemods\gesource\sound\Player
3. It should read like this Steam\steamapps\sourcemods\gesource\sound\Player\Gorilla_sounds
4. Once that is done simply copy the wav files in the folders provided and paste them inside the
main player folder ... it should read like this Steam\steamapps\sourcemods\gesource\sound\player
overwrite the files and now you have GorillaGlue's Cutom player sounds
****NEW SOUNDS INCLUDE****
New gasp1.wav (Custom) <---- Gorilla_gasps Folder [Only copy the gasp1.wav not the Gorilla_gasp.wavs those are backups]
New gasp2.wav (Custom) <---- Gorilla_gasps Folder [Only copy the gasp2.wav not the Gorilla_gasp.wavs those are backups]
New gasp3.wav (Custom) <---- Gorilla_gasps Folder [Only copy the gasp3.wav not the Gorilla_gasp.wavs those are backups]
New playerdeath.wav (Street Fighter) <---- Gorilla_playerdeath Folder [Only copy the playerdeath.wav not the Gorilla_playerdeath.wav that is just a backup]
New playerkillother.wav (Duke Nukem) <---- Gorilla_playerkillother Folder [Only copy the playerkillother.wav not the Gorilla_playerkillother.wav that is just a backup]
******ALWAYS MAKE SURE YOU BACK UP YOUR ORIGINAL FILES AND NEVER CUT OR DELETE FILES******
****INSTALLATION**** [WEAPON RCP90]
1. Make sure you back up your original files of the rcp90 with a folder called rcp90_backup or "Original"
copy and paste all the wav files from Steam\steamapps\sourcemods\gesource\sound\weapons\rcp90
and place all of them inside the backup folder we just created
It should read like this Steam\steamapps\sourcemods\gesource\sound\weapons\rcp90\rcp90_backup or "Original"
3. Extract the zip file GorillaGlue has provided and place the new folder inside
Steam\steamapps\sourcemods\gesource\sound\weapons\rcp90
4. It should read like this Steam\steamapps\sourcemods\gesource\weapons\rcp90\Gorilla_rcp90
5. Once that is done simply copy all of Gorilla's new rcp90 wav files and place them inside the main
folder it should read like this Steam\steamapps\sourcemods\gesource\sound\weapons\rcp90
overwrite the files and now you have GorillaGlue's Cutom rcp90 sounds
******ALWAYS MAKE SURE YOU BACK UP YOUR ORIGINAL FILES AND NEVER CUT OR DELETE FILES******
****INSTALLATION**** [WEAPON ZMG]
1. Make sure you back up your original files of the zmg with a folder called zmg_backup or "Original"
copy and paste all the wav files from Steam\steamapps\sourcemods\gesource\sound\weapons\zmg
and place all of them inside the backup folder we just created
It should read like this Steam\steamapps\sourcemods\gesource\sound\weapons\zmg\zmg_backup or "Original"
3. Extract the zip file GorillaGlue has provided and place the new folder inside
Steam\steamapps\sourcemods\gesource\sound\weapons\zmg
4. It should read like this Steam\steamapps\sourcemods\gesource\weapons\rcp90\Gorilla_zmg
5. Once that is done simply copy all of Gorilla's new rcp90 wav files and place them inside the main
folder it should read like this Steam\steamapps\sourcemods\gesource\sound\weapons\zmg
overwrite the files and now you have GorillaGlue's Cutom zmg sounds
******ALWAYS MAKE SURE YOU BACK UP YOUR ORIGINAL FILES AND NEVER CUT OR DELETE FILES******
All CREATIONS ARE MADE AND OWNED BY ***GorillaGlue***
[README_ORIGINAL_backups]
******A SAFE WITHIN A SAFE******
All Creations and property rights are owned by ***GorillaGlue***
Due to the Possibility of messing up the files and or losing your original files.
I have provided them just in case you forget to backup or mess something up by accident.
The Original zmg.wav files are within the Gorilla_zmg\Original\Original_zmg <--- all wavs should be in here
The Original rcp90.wav files are within the Gorilla_rcp90\Original\Original_rcp90 <--- all wavs should be in here
The Original player sounds are in the Folder "Original" where I have
*Original_playerdeath
*Original_gasp
*Original_playerkillother
This^^^ is where you will find the wav files directing towards each wav inside the
\Gesource\sound\player folder.
All Creations and property rights are owned by ***GorillaGlue***
XGII:
https://drive.google.com/drive/folders/0BxXpzusH4YFCeFoxY1NEUDJJSUE?usp=sharing
Updated player hit sounds to be more accessible through my google drive with easy installation and variety of folders for personal preference
The README is in the zip provided but I will post it down below...
****INSTALLATION VARIETY HIT SOUNDS****
1. The location for playerhit sound wav files is in Steam\steamapps\sourcemods\gesource\sound\player
2. Just Extract the hitsound.zip file and put it inside the sound\player folder it should read like this
Steam\steamapps\sourcemods\gesource\sound\player\hitsounds
3. I have provided many different folders so you can easily change the wav files to your personal preference
I am currently using playerhit_justheadimpact which means all the n64 sounds the soldiers make are still there
But in order to easily distinguish the headshot only the impact of that is enabled. Leaving the body impacts disabled.
4. I have also provided the original hit sounds in case you forget to back up your player folder in gesource\sound\player
5. All of the files are in their proper name so in order to easily switch between the folders of variety just open a folder
you want to try, copy all the files and place them inside gesource\sound\player folder. Overwriting the files already in place.
******NEVER CUT OR DELETE FILES! ALWAYS COPY AND OVERWRITE!******
Again I have provided the original wav files inside the folder called Original_playhit so in case you mess something up the original files
are still there same goes for if you don't like any of the folder I've provided.
XGII:
****AUDIO/HEARING EASY DISTINCTION****
Since this is the Just head hit impact with voice and the rest of the bodies parts muted.
All you need to do is find these files inside the "player" folder and rename or move to a mute folder you create
playerhit_disable.wav
playerhitother_disable.wav
playerhitotherinvul_disable.wav
playerhitotherlimb_disable.wav
player folder is inside Steam\steamapps\sourcemods\gesource\sound .... double click player to go inside the folder.
scroll to the bottom and you will see the wav files like up above but without the _disable part.
simply rename them to this if you want to make the whole body muted and only the head make a hit impact and sound.
Since the game reads this file ----> playerhitother.wav ... Renaming it to playerhitother_disable.wav for example will simply just disable the file because
Goldeneye Source wont read it.
The reason in doing this is that Goldeneye Source already suffers from poor hit detection. Where you will see the bullet and the hit
You literally shot someone in the body or head a couple times and not one shot was registered meanwhile that someone is mowing you down with
A RCP90. Doing this will kinda help ease that since the hit sounds are no longer there including the voices. You will only ever hear a hit impact
& a voice sound giving you a much more distinct detection in deciding your enemies health. By just the headshots giving you an idea on how much damage you are dealing.
Leave playerhitotherhead.wav alone and just rename the files like from up above^^^. Just a nice little way and adds more variety in deciding
what you prefer to hear which is the overall goal for this. Since no extracting/.zip is required. This will just be a new post. But if you are
using my custom sounds the process is still the same..
null:
my bad, i didn't realize i could just right click and download. that worked.
null:
Awesome playlist bro. thanks!
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