Debriefing > Impressions & Feedback

Serious Discussion on Game Types

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soupcan:
Invulnerability isn't the problem...  :P

A Moist towelette:

--- Quote from: soupcan on October 20, 2017, 07:10:08 pm ---Invulnerability isn't the problem...  :P

--- End quote ---

Actually it is.

Graslu:
Looking back at it now, the invulnerability made no sense on GE:S. The spawn invulnerability is still there, just not the one after each shot.

It's a singleplayer mechanic that carried over to MP due to a rushed development. There's no reason to keep it.

Spry:
I'm interested in this, aside from the radar hiding the characters, how much invulnerability is there on spawn? I've died immediately many times by spawning on top of explosions, there isn't even a second to react to it. Am I the only one it's not working for, because I've heard a lot of people say it's there but I haven't really noticed it.

And is there any spawn logic for explosions, maybe in 5.1 if it isn't in already, so it picks a different spawn if it detects an explosion in the area? I tend to have the worst luck with that.

CptLima:
TDM remains my favorite gametype.

Always wanted to play TDM on original GoldenEye levels growing up with more players. This mod allowed me to live that dream.

But the dream dies when I log on and can rarely find a server that even has TDM in the rotation... it is what it is, I guess, but I would love it if that group of 40-50 players that is ALWAYS playing arsenal or turbo LTK would get tired of it now and then (like I do) and switch the server to TDM or other modes.

Of course, my second favorite gametype is CTF, which is even rarer nowadays... nothing beats being in Library, Aztec, or a similar big level with a 10 vs 10 CTF, especially when teams are actually working together with a few players "defending," a few players "attacking" - don't always see that coordination, but when it happens it's a beautiful thing and so much fun... FPS at its very best...

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