Editing and Customization > General Discussion
(Gametype) Diamonds are Forever
null:
Bump
Dunkerton:
Solo/FFA Diamond mode:
Only lose a percentage of your total diamonds, say 20%, so that the 1st place player can still lose the game and others still have potential to catch up. Losing all diamonds would indeed be annoying XD
Team Diamond:
One mode I can think of is sort of like a mode in Titanfall, kill players, which awards diamonds/currency, then return your collected diamonds to your team's 'bank,' (perhaps a room with a highlighted boundary). Stand within that zone for 2-3 seconds to 'bank' your captured diamonds.
CptLima:
Agree; keep it simple.
Make it too complicated and players won't learn it - you die, you drop a diamond, but your inventory of diamonds remains yours beyond the one you drop.
That also makes it easy to account for falling to your death - you drop a diamond, not all of them, when you hit the bottom. You don't want players with a lot of diamonds who know they are going to die leaping to their death to deny the person attacking them a chance of collecting them.
major:
Yeah, the only way should be made more complicated is if you're knifed or you commit suicide.
How I'd have it setup:
When a player kills another player, the killed player drops a diamond, but doesn't loose one of his own. Any player can grab that diamond the killed player dropped, not just the killer.
If a player commits suicide, they loose a diamond.
If a player knifes a player, the knifed player looses a diamond, and the killer instantly gains the diamond.
This is about as simple as it can get. Still has some perks for strategic play but anyone can join and learn the rules in just a minute of gameplay.
And for teamplay it could simply be a team pot for all the diamonds. If any player is knifed or commits suicide, the team loosed one diamond from their collection.
Areas for consideration:
If you make someone commit suicide, or knock someone off a ledge to there death(where you are credited with the kill). It would drop one at their death point if its within playing boundaries. However if the player simply kills themselves or jumps to death, no diamond is dropped.
ctrl_room57:
I think that's a cool idea - kind of like capture the flag (well once someone grabs it)
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