Editing and Customization > General Discussion

(Gametype) Diamonds are Forever

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Rukifellth:
A Solo or Team Deathmatch kind of gametype, but instead of getting points for killing other agents, a killed agent instead drops a Diamond, you only score points for collecting the Diamond, as such, you can steal points from other players by snagging fallen diamonds.

Question is, should a player with many diamonds drop all of his diamonds when killed?
Whatever you think works best.

kraid:
hmm... replace the diamonds with rings and it's Sonic. XD

Loosing all diamonds on death would be kinda frustrating, especially since you might die right before round ending and go from #1 straight to last place.

I'd have Diamonds spawn randomly on the map, first one who gets there would usually collect it.
So the main goal is to find these gems as quick as possible and grab them before anyone else does.

A secondary possibility to earn Diamonds would be slapping your enemy so he drops one of his diamonds and whoever is faster will grab it.

The gamemode would be non lethal meele only.
If you still manage to die (e.g. fall into a pit), you'll loose some diamonds that will remain lost for everyone.

The mode can be played in two ways, time based and score based.
Time based = collect the most diamonds within a given time
Score based = be first who reaches a score of X

Teamplay? Might be possible, not sure if it's really a good idea though.

Rukifellth:
Thats a good idea too. :D

major:
Or go call of duty and when you kill someone they drop a diamond, but you have to get to the dead body and pick it up. So someone could snag the diamond before you get there.

This would lesson camping and not be as frustrating for kill steals.

Highest diamond count wins.

Rick Astley:
Sounds Intriuging

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