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Author Topic: How Do I Find Out What Variables Are Passed For Each Event Hook?  (Read 1463 times)

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Phivex

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How Do I Find Out What Variables Are Passed For Each Event Hook?
« on: September 20, 2016, 08:02:50 AM »

I can find out the number of parameters and their values when registering a new hook. All I have to do is tell the hook to call a function with a single parameter. It'll error out and say it expected X number of parameters but only found one. I can then change it to take X parameters and then output the values to the console with GEUtil.Msg(), but those values mean nothing to me without knowing what they represent.
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killermonkey

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Re: How Do I Find Out What Variables Are Passed For Each Event Hook?
« Reply #1 on: September 20, 2016, 02:35:36 PM »

The variables are the same that would be passed to the corresponding gameplay function. Usually its no variables.

Most variable types print out a meaningful message when you just: print( variable )
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