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Author Topic: Classic N64 Mission Selection Screen  (Read 14111 times)

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markpeterjameslegg

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Classic N64 Mission Selection Screen
« on: August 31, 2016, 05:12:41 pm »

As the title says, Photoshop assets below...



Download PSD here:-

http://www.mediafire.com/download/sy82n7eminrawic/N64LevelSelect.psd
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and.punker

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Re: Classic N64 Mission Selection Screen
« Reply #1 on: August 31, 2016, 05:45:59 pm »

These look really good, but I have a little nit pick that I would like to make. How about putting them in order (as they were in the original game) with the classic version being right next to it. Also, the casino level should be on the bottom in  gold-ish film along with every other custom map that you have on your game. For those that don't have proper screenshots there should be a question mark. I know that it would require some scripting but I think it would be worth it.
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markpeterjameslegg

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Re: Classic N64 Mission Selection Screen
« Reply #2 on: August 31, 2016, 08:24:41 pm »

The result was intentional, this is the order of the Goldeneye Source Maps. I could of course do it exactly like the N64, I could even get some good quality in game screenshots using an emulator. Thanks for your feedback, you got me thinking now :)

EDIT: Of course and.punker, your always welcome to have a go, I would be glad to see the results, that's why I upload the PSD's, so people can play around with them :)
« Last Edit: August 31, 2016, 08:27:33 pm by markpeterjameslegg »
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CptLima

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Re: Classic N64 Mission Selection Screen
« Reply #3 on: September 01, 2016, 10:09:06 pm »

This is really cool - I'd love to see this implemented somehow in-game in a future release!
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Rick Astley

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Re: Classic N64 Mission Selection Screen
« Reply #4 on: September 02, 2016, 12:50:50 am »

looks awesome dude :)
hopefully this will one day can be implemented into the game

what about Character selection like the poses of the characters in the original N64 version?
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killermonkey

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Re: Classic N64 Mission Selection Screen
« Reply #5 on: September 02, 2016, 02:38:44 am »

The original character selection gui for this mod was just like the n64 and it sucked hard. Not efficient
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markpeterjameslegg

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Re: Classic N64 Mission Selection Screen
« Reply #6 on: September 02, 2016, 04:03:11 am »

The original character selection gui for this mod was just like the n64 and it sucked hard. Not efficient

I'm not at all surprised to hear that actually now thinking about it... I mean, it needs to be a very quick and simple process to get in game, I can see how mouse clicking through a scrolling character screen could become unnecessarily time consuming, and possibly tiresome.
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Filipianosol

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Re: Classic N64 Mission Selection Screen
« Reply #7 on: September 02, 2016, 07:55:01 am »

Very nice.

I could of course do it exactly like the N64, I could even get some good quality in game screenshots using an emulator.

Or you could use as a base. The green folder is there and has a visible shape.
« Last Edit: September 02, 2016, 08:07:23 am by Filipianosol »
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namajnaG

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Re: Classic N64 Mission Selection Screen
« Reply #8 on: September 02, 2016, 03:44:46 pm »

The original character selection gui for this mod was just like the n64 and it sucked hard. Not efficient

I second that, it was horrible. The new one works much more favorably.

killermonkey

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Re: Classic N64 Mission Selection Screen
« Reply #9 on: September 02, 2016, 03:47:23 pm »

Thanks that was my design idea :-)
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namajnaG

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Re: Classic N64 Mission Selection Screen
« Reply #10 on: September 02, 2016, 03:51:47 pm »

Thanks that was my design idea :-)

*pats back* we all fucked up at one point or another.

killermonkey

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Re: Classic N64 Mission Selection Screen
« Reply #11 on: September 02, 2016, 08:23:45 pm »

No both of them were lol, I redeemed myself for past failures. The old scrolling character select gui was actually the first thing i coded in source.
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illwieckz

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Re: Classic N64 Mission Selection Screen
« Reply #12 on: September 02, 2016, 08:58:37 pm »

Quote
The result was intentional, this is the order of the Goldeneye Source Maps.

You mean the alphabetic order. ^_^
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codemaster94

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Re: Classic N64 Mission Selection Screen
« Reply #13 on: September 02, 2016, 09:04:00 pm »

No both of them were lol, I redeemed myself for past failures. The old scrolling character select gui was actually the first thing i coded in source.

Does anyone have a video or something to see how this version looked? Just curious.
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namajnaG

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Re: Classic N64 Mission Selection Screen
« Reply #14 on: September 02, 2016, 09:36:02 pm »

Does anyone have a video or something to see how this version looked? Just curious.

Try any beta 3 videos.

Graslu

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Re: Classic N64 Mission Selection Screen
« Reply #15 on: September 02, 2016, 09:49:21 pm »

I suppose you mean this one?



I actually liked it, not optimal but... dunno.

killermonkey

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Re: Classic N64 Mission Selection Screen
« Reply #16 on: September 02, 2016, 11:27:30 pm »

Yah that's the one!

It might not actually be too bad with an actual scroll bar, but its hard to "discover" characters in this format.
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Torn

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Re: Classic N64 Mission Selection Screen
« Reply #17 on: September 02, 2016, 11:41:22 pm »

"Weight: Fat"
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Troy

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Re: Classic N64 Mission Selection Screen
« Reply #18 on: September 03, 2016, 02:16:03 am »

The old one wasn't that bad.  I like the new one better because you can see all of the characters on one screen.
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Rick Astley

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Re: Classic N64 Mission Selection Screen
« Reply #19 on: September 03, 2016, 12:16:33 pm »

both versions are good but i just like to see the characters in the poses like they were in the N64 version :)
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