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Author Topic: Texture scale in hammer does not like 3 decimal places!  (Read 1399 times)

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Mystyc Cheez

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Texture scale in hammer does not like 3 decimal places!
« on: August 20, 2016, 05:24:47 AM »

I am trying to make a map for Goldeneye: Source, but the texture scale stays at 0.xx and I need to use 0.125, but it changes to 0.13. Does anyone know how to fix this problem? Thanks. :)
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Torn

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Re: Texture scale in hammer does not like 3 decimal places!
« Reply #1 on: August 20, 2016, 05:52:44 AM »

If you've input 0.125 and pressed Apply, then it is the correct scale. Hammer will automatically round the displayed value to 2 decimal places afterwards, but when it says 0.13 it's actually still maintaining its original value of 0.125.

Unfortunately there's no way to keep it displayed with 3 decimal places. A bit annoying, but it will still use the scale that you input.
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