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Author Topic: Feeback, Impressions and Wishlist!  (Read 2131 times)

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CptLima

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Feeback, Impressions and Wishlist!
« on: August 18, 2016, 09:48:06 AM »

I was still sometimes playing GoldenEye 64 even this year, whenever I could convince someone to play me, and I remember years ago following the development of this mod, but I never played it until now. So, my first impressions after playing for just 3-4 days since the 5.0 release are based off of having not played the mod previously:

First of all, this team has done something very special here. I am completely amazed at the level of detail, the attention to quality game play, the unreal amount of time so many of you have put into this... all to recreate, and improve upon, a game we all loved and enjoyed playing so much. Phenomenal, outstanding job!

My biggest 1st Person Shooter frame of reference, other than playing GoldenEye and Perfect Dark 64 for thousands of hours, was playing Medal of Honor: Allied Assault and SpearHead on PC. Once I play a game I like, I prefer to keep playing it - I started playing when it first came out and was popular, and I still play it today, even though it's virtually dead, and there's only a couple of active servers left.

That said, what impresses me about this mod is that it has some of the same features I loved about MOHAA in terms of excellent control... to me, having played (and not really liked) some COD 4 and some of the later versions, the "feel" of GE:S is almost a blend between the N64 game and MOHAA: SpearHead. Maybe it's because the two original games were developed within a couple years of each other; maybe it's just because I can jump over railings in GE:S now like I can in MOHAA and it suits my playstyle in both games... whatever it is, I really, REALLY enjoy playing this game, because it both takes me back to the N64 nostalgia and has given me a place to play an FPS similar to MOHAA that, because it's gone viral on social media and gaming sites the last few days, is well-populated with a great variety of maps, game types, and server populations for whatever mood I'm in... whether I'm looking for a tight, 3-6 person  skirmish or an all-out 16-person war (or 16-plus! - I know the mod is not coded for it, but I have had a lot of fun playing in some of those 32-person matches, especially when it's two teams of 16).

I do have some "wishlist" items and am curious, being unfamiliar with the mod's history over all these years, whether any have been tried, considered, or are planned for the future. Would love to hear more about them! Please see below, many are small, cosmetic things - I know they're low on the priority list, if not even

- I still find myself doing this, but especially during my first few matches, I was trying to open doors I knew were locked (and others I wasn't so sure about), but was disappointed that there's no "This door is locked." text that appears. Part of that classic nostalgia, I guess.

- One of things I used to (still) do in GoldenEye 64 when I'm bored is run around shooting out the lights in multiplayer levels. It's also cool when random bullets hit them in matches and they shatter; it's likewise good target practice/boredom avoidance when a server is dead and you're waiting for people to come in. I noticed in one of the Bunker maps that you could do it, but was wondering if any of the other maps might have that functionality in the future.

- There was an Easter Egg in the original game where Rare stuck their logo on the end of a brick wall in the Depot level before the ending. I looked for a similar one in that spot (like the GE:S logo or something) but didn't notice one, although I was in a firefight at the time. Probably the most minor detail imaginable... but I'm a fanatic.

- The music is absolutely incredible, and I've already downloaded and listened to both the 5.0 and the previous soundtrack. All of the artists on your team did an amazing job! Is there a plan to allow menu options for custom playlists/music of those songs in the levels, or do they just play randomly according to the level? I even find myself humming the songs while driving to work!

- I imagine if you had all the time in the world, you'd make every map... but I'd love to see one based on Frigate. Second choices would be Surface 1 (could have insane sniper and grenade launcher battles...) and Dam "Backzone" (again, could have great sniper fights from the "secret 4th guard tower" across the water to the other 3 towers on the dam, while people fight inside rooms of the dam itself... would be awesome! I see people requesting Perfect Dark maps on Reddit and other places too, and have agreed with your responses there that people are free to add their own content, but they won't be "official" since this game is about GoldenEye... I'd love to play PD maps, but that's not what this game is about; in other words, I agree with your sentiments... anyway, the map selection is amazing already, I understand it could be years before more get designed and polished - those are my "wishlist."

- Are there server settings where servers can be set up to always have teams? How about having options to have 3-4 teams competing against each other? Is that something that's been considered, or does it make things too complex? I always enjoyed, 2 vs. 2, 2 vs. 1 and especially 3 vs. 1 team options in the original game (I loved the challenge of 3 vs. 1 when I was the 1); I know those don't translate well in an online setting, but is there a server option to do that? I'd love to even get a couple of friends online and play old-school like that.

- Finally, one big question - when you all set out to do this project (or joined it as the years went by), did you ever imagine it would be THIS good? I mean, it's incredible - and now that I've tried it, I look forward to playing for a LONG, LONG time!
« Last Edit: September 01, 2016, 11:37:40 AM by WFCxLima »
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CptLima

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Re: Feeback, Impressions and Wishlist!
« Reply #1 on: September 01, 2016, 11:34:42 AM »

I've had a chance now to read through a lot of the Wiki and other info out there on the history of the mod, but would still love to know opinions on some of the topics I mentioned in the post above!

Been playing the game for a couple of weeks now - more and more impressed every day with what has been created over the years here! It's AMAZING!
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namajnaG

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Re: Feeback, Impressions and Wishlist!
« Reply #2 on: September 01, 2016, 01:11:30 PM »

Thanks for the kind words!

For the music, you can easily edit music script files for every level, located in steamapps/sourcemods/gesource/scripts/music.
Also, a custom level of Surface is available and there's a few PD levels available as well in the community content, although most of it has been untested with 5.0 and there may be missing assets.
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Rick Astley

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Re: Feeback, Impressions and Wishlist!
« Reply #3 on: September 01, 2016, 01:55:36 PM »

I was still sometimes playing GoldenEye 64 even this year, whenever I could convince someone to play me, and I remember years ago following the development of this mod, but I never played it until now. So, my first impressions after playing for just 3-4 days since the 5.0 release are based off of having not played the mod previously:

First of all, this team has done something very special here. I am completely amazed at the level of detail, the attention to quality game play, the unreal amount of time so many of you have put into this... all to recreate, and improve upon, a game we all loved and enjoyed playing so much. Phenomenal, outstanding job!

My biggest 1st Person Shooter frame of reference, other than playing GoldenEye and Perfect Dark 64 for thousands of hours, was playing Medal of Honor: Allied Assault and SpearHead on PC. Once I play a game I like, I prefer to keep playing it - I started playing when it first came out and was popular, and I still play it today, even though it's virtually dead, and there's only a couple of active servers left.

That said, what impresses me about this mod is that it has some of the same features I loved about MOHAA in terms of excellent control... to me, having played (and not really liked) some COD 4 and some of the later versions, the "feel" of GE:S is almost a blend between the N64 game and MOHAA: SpearHead. Maybe it's because the two original games were developed within a couple years of each other; maybe it's just because I can jump over railings in GE:S now like I can in MOHAA and it suits my playstyle in both games... whatever it is, I really, REALLY enjoy playing this game, because it both takes me back to the N64 nostalgia and has given me a place to play an FPS similar to MOHAA that, because it's gone viral on social media and gaming sites the last few days, is well-populated with a great variety of maps, game types, and server populations for whatever mood I'm in... whether I'm looking for a tight, 3-6 person  skirmish or an all-out 16-person war (or 16-plus! - I know the mod is not coded for it, but I have had a lot of fun playing in some of those 32-person matches, especially when it's two teams of 16).

I do have some "wishlist" items and am curious, being unfamiliar with the mod's history over all these years, whether any have been tried, considered, or are planned for the future. Would love to hear more about them! Please see below, many are small, cosmetic things - I know they're low on the priority list, if not even

- I still find myself doing this, but especially during my first few matches, I was trying to open doors I knew were locked (and others I wasn't so sure about), but was disappointed that there's no "This door is locked." text that appears. Part of that classic nostalgia, I guess.

- One of things I used to (still) do in GoldenEye 64 when I'm bored is run around shooting out the lights in multiplayer levels. It's also cool when random bullets hit them in matches and they shatter; it's likewise good target practice/boredom avoidance when a server is dead and you're waiting for people to come in. I noticed in one of the Bunker maps that you could do it, but was wondering if any of the other maps might have that functionality in the future.

- There was an Easter Egg in the original game where Rare stuck their logo on the end of a brick wall in the Depot level before the ending. I looked for a similar one in that spot (like the GE:S logo or something) but didn't notice one, although I was in a firefight at the time. Probably the most minor detail imaginable... but I'm a fanatic.

- The music is absolutely incredible, and I've already downloaded and listened to both the 5.0 and the previous soundtrack. All of the artists on your team did an amazing job! Is there a plan to allow menu options for custom playlists/music of those songs in the levels, or do they just play randomly according to the level? I even find myself humming the songs while driving to work!

- I imagine if you had all the time in the world, you'd make every map... but I'd love to see one based on Frigate. Second choices would be Surface 1 (could have insane sniper and grenade launcher battles...) and Dam "Backzone" (again, could have great sniper fights from the "secret 4th guard tower" across the water to the other 3 towers on the dam, while people fight inside rooms of the dam itself... would be awesome! I see people requesting Perfect Dark maps on Reddit and other places too, and have agreed with your responses there that people are free to add their own content, but they won't be "official" since this game is about GoldenEye... I'd love to play PD maps, but that's not what this game is about; in other words, I agree with your sentiments... anyway, the map selection is amazing already, I understand it could be years before more get designed and polished - those are my "wishlist."

Well you are in Luck with the community maps (while they need to be updated for 5.0) there is

CCsaint01's Siberia which is a fun reimainging of Surface and it works with bots and its heaps fun
Grid's reimagining is also a great map which was fun which sadly there arent any bots in it
i think there were a couple of other perfect dark maps like carrington institute and a couple of others which i cant remember the names to
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markpeterjameslegg

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Re: Feeback, Impressions and Wishlist!
« Reply #4 on: September 01, 2016, 02:05:49 PM »

Well you are in Luck with the community maps (while they need to be updated for 5.0) there is

CCsaint01's Siberia which is a fun reimainging of Surface and it works with bots and its heaps fun
Grid's reimagining is also a great map which was fun which sadly there arent any bots in it
i think there were a couple of other perfect dark maps like carrington institute and a couple of others which i cant remember the names to

I placed bots on Grid last year, was going to release it as part of the community map pack. I lost everything else, but I had Desert Temple and Grid backed up on an account. Problem is, Grid is now in such a poor state with props and textures missing, it's not really worth playing anymore :(
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namajnaG

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Re: Feeback, Impressions and Wishlist!
« Reply #5 on: September 01, 2016, 02:09:21 PM »

Problem is, Grid is now in such a poor state with props and textures missing, it's not really worth playing anymore :(

It's worth fixin'. ;)
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Torn

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Re: Feeback, Impressions and Wishlist!
« Reply #6 on: September 01, 2016, 02:12:09 PM »

Hey, glad to hear you're enjoying the game!

I created the Dam map, so I can sort of tackle your question/suggestion regarding the "backzone". The problem with having the Dam itself a playable map is quite simply the layout. For a long time Dam as a whole was considered to be a map that just couldn't work for multiplayer, and as you can see with the final result, I really had to take a lot of liberties with the layout to make it work. The original map was so linear, and substantially larger than the version in 5.0.

When I first blocked it out, it was 1:1 scale with the original and it was a real chore to navigate because of how big it felt. So there was quite a bit of downsizing in some areas.One example is the 3rd tower/"commandant's office" section faced in a slightly different direction in the original, but it left an enormous gap to fill where the warehouse building currently stands. There was a lot of fat to trim to make it feel right.

Anyways back on topic to the Dam itself. The problem with a dam in general is, again, the (obviously) linear layout of it. It's a single, long curved pathway that doesn't offer up much as far as choices go when it comes to a multiplayer match. Sure, there's the tunnels inside of it, but those are also just long, straight and narrow pathways.

I very briefly brainstormed some ideas, and the only thing I can conceive would be if the dam was re-designed to be significantly wider, allowing for more "pathways" to come in the form of objects placed such as crates, trucks, etc. It's a tricky beast indeed. I do think the concept is cool, and can't say for certain that it will never happen, but it would have to be quite a bit different from how it appears in 5.0 or even the original GoldenEye 007.

Anyways, thanks for the kind words! Sorry this post went on a bit longer than I intended :)
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Rick Astley

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Re: Feeback, Impressions and Wishlist!
« Reply #7 on: September 01, 2016, 02:49:09 PM »

honestly i came across a Dam Backzone community map where you could ride a boat and i thought that it was an awesome feature
and well with the new footage of The Multiplayer version of Dam from The XBLA version had the frontzone and yeah had an interesting approach to it

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markpeterjameslegg

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Re: Feeback, Impressions and Wishlist!
« Reply #8 on: September 01, 2016, 02:50:16 PM »

It's worth fixin'. ;)
Oh absolutely. It's an absolutely stunning map, and worthy of doing up for 5.0. Once I had the bots up and running it was a blast... But I wouldn't even know where to start when it comes to fixing it up, it would take one of the mappers on here to have a go I think.
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Torn

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Re: Feeback, Impressions and Wishlist!
« Reply #9 on: September 01, 2016, 02:58:40 PM »

honestly i came across a Dam Backzone community map where you could ride a boat and i thought that it was an awesome feature
and well with the new footage of The Multiplayer version of Dam from The XBLA version had the frontzone and yeah had an interesting approach to it

Yeah I made that one too, haha. If it's the one I'm thinking of, i think Multiplayer X had been releasing it with his stuff also. It was when I was still learning how to map, and more of silly messing around type of thing. The boat was sort of hacked together when I was learning how to use entities. I'm surprised it even worked at all to be honest.
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Rick Astley

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Re: Feeback, Impressions and Wishlist!
« Reply #10 on: September 01, 2016, 03:00:49 PM »

Yeah I made that one too, haha. It was when I was still learning how to map, and more of silly messing around type of thing. The boat was sort of hacked together when I was learning how to use entities. I'm surprised it even worked at all to be honest.

ah awesome i loved that map :) it was so fun would kinda be aweome if you could program two boats to move and like have boat shoot outs like the scene from russia with love.

honestly frontzone would be awesome to play
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CptLima

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Re: Feeback, Impressions and Wishlist!
« Reply #11 on: September 03, 2016, 12:58:45 PM »

Thanks for the kind words!

For the music, you can easily edit music script files for every level, located in steamapps/sourcemods/gesource/scripts/music.
Also, a custom level of Surface is available and there's a few PD levels available as well in the community content, although most of it has been untested with 5.0 and there may be missing assets.

Thank you very much! I'm going to try that out and make some great personal playlists for levels, for sure!

Hey, glad to hear you're enjoying the game!

Anyways back on topic to the Dam itself. The problem with a dam in general is, again, the (obviously) linear layout of it. It's a single, long curved pathway that doesn't offer up much as far as choices go when it comes to a multiplayer match. Sure, there's the tunnels inside of it, but those are also just long, straight and narrow pathways.


Thank you! The current Dam map is great, I love the detail - especially the feel of it with the sewer-like tunnel, side bunker entrances, and watchtowers above - there's so many great paths to take. The alarm that briefly turns on and computer screen that you can shoot at the end are likewise AMAZING details that really make the map feel nostalgic! The spot in the truck tunnel where you can jump off (to your death down the mountain) in view of the dam is likewise a nice touch!
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