Debriefing > Bug Reports & Fixes
[ISSUE] The wine thread
illwieckz:
Hello, as a Linux user, I was happily playing to GE:S 4.2.4 on Linux through wine and it worked very well. Since the 5.0 release, unfortunately it's not true.
I experienced:
- obvious rendering issues like some texturing bugs (but does not prevent to play), probably on the wine side
- autodownload mechanism not working anymore (the engine just announce it does it but does nothing)
- crashes
The crash only happen on some maps, some maps never crashes, some always crashes (for example the dam map), and something interesting, some map crashes only at some places (like the outdoor place with a truck in the dam map). ???
If you are attempting to run GE:S 5.0 on wine because you are a Linux user or a Mac user and you experiment same issues, other issues, or do not experiment this issues, I would be very happy to listen yourself, I will write down more stuff in the future with screenshots, and will probably open some bugs on the WINE side, by the way, I'm not sure everything is on the WINE side. :-[
While waiting for the 2013 SDK port that will bring native Linux and Mac support, let's make the current 2007 SDK based GE:S 5.0 experience better on Linux and Mac ! :D
If nothing can be fixed, I can host a wine-user dedicated server with only working maps in rotation. But I prefer to see the bug fixed, I want to play on that awesome dam map !
killermonkey:
I haven't run into any of these issues running the mod on Fedora 24, wine v1.9.16
illwieckz:
Nice it's good to know it can works, it means it's fixable. :D Perhaps the crashes are a rendering issue. I've only tested with amdgpu-pro and radeonsi drivers. I have a laptop with nvidia and intel GPU so I can try out nouveau, nvidia and i915 drivers too.
I've tested 1.9.16-staging and 1.7.42-staging (I was using 1.7.42 first then upgraded), tested both 32bit WinXP mode and 64bit Win10 mode (useless, but easy to try out), tested with or without CSMT, tried with or without official d3d9. By the way, a recent steam upgrade broke the advanced start option so it's hard to try out dxlevel switches. So I hyaven't tried non-staging wine [edit: tried, it crashes too], and the graphical drivers quoted above. Of course I've rebuilt my wineprefix from scratch. I don't use gallium-nine and I don't know if it will be easy to try out (and it's not an option to me since I can't have gallium-nine with amdgpu-pro and I need amdgpu-pro for serious opencl stuff).
There is still many places for experiments, I will keep you in touch! It's good to know it can works.
In dam map I really can't go to this place without crashing (screenshots not taken in game since it's already too late):
PS: I've noticed in another source-based game that windowed render can differ with full screen render, haven't seen yet a difference in GE:S, but if people get strange things, it can try both to see if one is better.
[Edit: so I'm running Ubuntu 16.4 amd64 with amdgpu-pro driver, wine 1.9.16]
killermonkey:
Forgot to mention I run it in a window with optirun launching my wine prefix. I use q4wine for ease of setup.
I'll try to replicate at the noted crash locations.
illwieckz:
Just to notice I tried amdgpu-pro, amdgpu (mesa), radeonsi (mesa) and nvidia proprietary drivers and in each case the game crashes at this dam map location.
[Edit, also tried latest wine 1.9.18]
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