Debriefing > Impressions & Feedback
very underwhelmed - sorry devs !!
SoFGR:
ok just gave it a shot, I think 7 bots are enough :)
http://images.akamai.steamusercontent.com/ugc/494654277136782959/C7CF57B19CEB3CAFA143D3C52D0517879FEC8449/
http://images.akamai.steamusercontent.com/ugc/494654277136769871/C8A2FE7504219AF52C83515A0738A898B033E306/
http://images.akamai.steamusercontent.com/ugc/494654277136707123/072BBECD971B2107F8F1CC18E1A83327A1C581EA/
http://images.akamai.steamusercontent.com/ugc/494654277136711191/016236DAE6B6B87B9D7C48FBD43E3BD92C08F626/
http://images.akamai.steamusercontent.com/ugc/494654277136709799/4AE14B067A4114C888DA38B9A7BE4998274AB901/
http://images.akamai.steamusercontent.com/ugc/494654277136726686/98516F33935D1801FB89B5762360F8D35391CBCB/
http://images.akamai.steamusercontent.com/ugc/494654277136708607/59B79F31206A21684D0500A830A200EA0110082C/
here's a comment from a casual player who doesn't even use a framerate counter
--- Quote ---i played for a bit earlier, it's pretty fun. i had vsync disabled but i could see some issues with character models moving around somewhat erratically from time to time, couldn't really explain if it was a framerate issue or something else.
--- End quote ---
his specs :
i7-6700k @ 4.6ghz
h110i gtx
asus hero viii
gskill ripjaws 16gb ddr4
samsung 950 pro 512gb
evga supernova 1200
evga titan-x @ 1212/1953
he's RIGHT ON about the erratic movement thing !!
on another note, new sounds for amor pickup, dd44 and pp7 are pretty good, some others are mediocre / passable, but the new ones for KF7+phantom+moonraker (still OP ) suck ! HARD !!
killermonkey:
looks like you have a lot of time on networking (not surprising) and "unaccounted" which Valve says in their Wiki is usually associated with antivirus, other applications, or whatever (ie NOT engine work).
What else is running on your comp? Maybe you have some interference going on.
SoFGR:
avira antivirus - d3d overrider - riva tuner statistics server -soundblaster Z control panel - intel management engine. I will do a full system scan later on, just in case.
SoFGR:
after a little bit of private chating with a very friendly GES dev and lots of A/B testing @ 67fps , ( I even forced directx8.0 with the mat_dxlevel 80 cvar and the framerate dropped around 52 during a 12 player match in ge_archives :/ )
I'm now 99.9% sure that it has to do with the sound engine, ( options -> sound > low quality ) it looks and feels much smoother/responsive atm even with some occasional drops to 220-180 while playing bunker 16p , maybe 250 fps is too much for single core rendering, I think i will stick to 125fps max, dx8 mode all low/disabled, low sound quality and call it a day, still looks better than the n64 version :P
PS : here's my whole setup for reference -> https://steamcommunity.com/linkfilter/?url=http://www.overclock.net/lists/display/view/id/6334452
sound blaster Z is set to 5.1 ingame, windows sampling rates are the standard ones ( 48khz 16bit )
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