Debriefing > Bug Reports & Fixes

Gun damage

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Death:

--- Quote from: Mangley on August 13, 2016, 06:17:45 pm ---Headshots are always rewarded, they're the most optimal way to deal damage. You're just not penalized for hitting other parts of a player than the head now.

You don't seem to understand how broken invulnerability was before 5.0. For example: you could shoot all 80 bullets from the RCP90 into someone's head when they had full health and armor and only about 8 or 9 of those shots would actually register and if you hit the torso before you hit the head your headshot wouldn't count if you were firing rapidly.

If you don't like the changes to game balance then it may just not be the game for you.

If plenty of other shooters do it the way you want it then play them instead.

--- End quote ---

that is a different issue that has nothing to do with balancing the weapons. if bullets are not registering thats a whole different problem.

with rifles it should be 1-2 head shots per kill. BUT if you move around it should be damn near impossible to spam headshots,
smg's should be in the middle, and pistols should have the most running accuracy.

moving accuracy is how you balance the guns not just making smgs / rifles paper weights, open your game
go to any server and look a the most "popular" guns. yup you guessed it. pistols, even people talking in the
game say pistols are OP, i have already won a few game modes with doing nothing but using the pistol because
of how useless the smg's/rifles are.


--- Quote from: Mangley on August 13, 2016, 06:17:45 pm ---If you don't like the changes to game balance then it may just not be the game for you.

--- End quote ---

as a LONG time pc fps player (my first pc i built myself with a summer job had a voodoo 2 card) i can tell you with such poor implementation
 this game is going to be nothing more than a weekend fad,i'm sorry if it hurts that your current system sucks and was implemented wrong,
but i can tell you there is a formula that both makes sense and works and its the same formula that all popular fps's use.

bigger the gun the more damage it does and the less accurate it is while you move.

pistols should be 3-4 bar headshot damage, smg's at 3-4, and rifles at 4-6.

smg's can keep the same headshot damage as pistols as most achually use pistol ammo, but thats irrilevent
you just get to spam more bullets at the head, however if you are more than 30 ft away from the player it should
be inaccurate enough that it is difficult to run and headshot with the smg's.

with the rifles it should be hard to run and headshot if they are more than 10ft away.

and by hard i mean ~30% chance of landing the shot with perfect aim.


i talked to around 15 people on my friends list who played the game and all of them said the same thing, the mouse input acceleration that's forced
and this weapon balancing has made all but 1 of them uninstall the game already.

Mangley:
As a long time PC fps player myself I'm suggesting that if you are finding yourself at odds so much with the way we designed this one there are other games out there which would suit you better.

When someone's gripes are with something at what is more or less at a fundamental level like yours are, there's basically no way to reconcile it. You either keep at it and grow to like it, put up with it for as long as you can, or just cut your losses now and decide this isn't for you.

Death:
nostalgia is a bitch.



the one thing that makes a game stick for people or not is how it "feels", its always the most important
part of game development.

Mangley:
How a game "feels" is ultimately subjective.

If this feels bad to you then play something else. Feel free to play older versions of the mod with 0 other people and insist that it feels better to you. Nostalgia is indeed a bitch.

Death:

--- Quote from: Mangley on August 13, 2016, 07:29:14 pm ---How a game "feels" is ultimately subjective.

If this feels bad to you then play something else. Feel free to play older versions of the mod with 0 other people and insist that it feels better to you. Nostalgia is indeed a bitch.

--- End quote ---

subjective is true, but when you can look at the fps market and see there are a lot of popular fps's and unpopular ones and all
the popular ones follow the same "feel", has to be something to it.

also updating the movement accuracy / damage per weapon is extremely easy in the source engine provided you guys didn't recreate the wheel from scratch.

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