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Author Topic: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release  (Read 3335 times)

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Enzo.Matrix

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GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« on: August 12, 2016, 09:01:20 AM »

Without further ado, here it is!

GoldenEye: Source 5.0
Download now from ModDB!
More download options are available on our official downloads page!

While you download we figured it would be a good time to inform you of some important details:
GES 5.0 is a FULL installer only.
If you have any custom maps or files, you NEED to back them up before installing! The installer will remove them upon installation!

For those of you into the minutia of change, why not take a stroll over to our newly redone Wiki and have a look. Gorge on the details!



5.0 Launch Event

One of our goals with 5.0 was to put considerable effort into maintaining a steady playerbase so that people can always find others to play with. One of many approaches we are taking to achieve this is by hosting community events and offering exclusive cosmetic skins as rewards to players that participate.


For 5.0’s release we’re offering an exclusive cosmetic weapon skin, the Ivory DD44.



Bunker

Bunker is another map that has been in production for many, many years and passed between developers but never quite made it to a releasable state. Finally this hallmark map of the original game is now finished thanks to the efforts of Luchador.



“Bunker was a map that seemed to be in perpetual development almost since the mod was founded. Nobody seemed to be able to finish it. Finally Fourtecks stepped up and did the main control room. He payed exquisite attention to the movie to get all the details just right. Then I decided to create the rest of the map. I blocked out then refined the layout based on playtests. Made lots of custom art assets. It was with Bunker that I really started to push the limitations of the Source Engine. Indeed, content had to be cut just to get the map to run. Nevertheless, I did the best that I could under the memory restrictions and I'm still proud of the amount of detail I was able to put into the map.”
 - Luchador, Lead Artist





Caverns

Today we’re featuring not one, but two maps! Caverns was another map that underwent a complete remake for 5.0 and actually very almost didn’t make it because of time constraints.

Our lead artist Luchador’s turn around time on this map during the wrap up stages of development was astounding and nothing is skimped on, it’s one of the prettiest maps we have.




“In 2006 I made a version of Caverns for GE:S Alpha 1. It was the first map I released for GE:S and it was very rough! Ten years later, we found ourselves needing to replace the Caverns map made by another developer. I took on the challenge, along with the help of other team members, to make a new map from scratch that matched the quality of the other maps in GE:S. In a sense, things have come full circle!”
 - Luchador, Lead Artist





Russian Soldier and Infantry

With the new release, we are happy to show off the new Russian Soldier and Infantry character models, created by Dr. Dean! These hardened warriors are a worthy addition to the GE:S roster and sure to represent the Russian army in the best way possible!




Grenade Launcher

One last thing before jumping into the mayhem, a preview of the new Grenade Launcher. Devastating at short range, just as deadly at long range in the right hands.
https://sketchfab.com/models/b7a95c2a3a1b40758c84c08c7cb2b600



One Last Thing

From all of us at GoldenEye: Source, we’d like to thank you for all your support.  This is a project made by fans, for fans.  Whether you want to reminisce in some of your fondest console memories, or team up against your best friends all over again, we hope that GoldenEye: Source provides you the means to do so.

GoldenEye: Source has always been a not-for-profit modification, and we’ve relied on the generous support of you: our great community. If you would like to help us with mirror hosting or game servers, or want to get involved, do not hesitate to join the community and drop us a line!

“When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen.

There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we're starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work.

With all of that out of the way, I'm proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with:

This is good, kill each other.”
- E-S, Managing Director & Lead Programmer

Community:

Reddit https://www.reddit.com/r/goldeneyesource
Discord https://discord.gg/MTwT3Ch
Facebook https://www.facebook.com/GoldenEyeSource
Youtube https://www.youtube.com/GoldenEyeSource
Twitter https://twitter.com/goldeneyesource

-Team GoldenEye: Source
« Last Edit: August 12, 2016, 10:05:26 AM by Enzo.Matrix »
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Loafie, Hero of Dreams

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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #1 on: August 12, 2016, 10:05:24 AM »

Been a while, but I saw all the news and had to pop in to say congratulations! 8) Things look goooooood :)
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killermonkey

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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #2 on: August 12, 2016, 10:35:50 AM »

Holy shit theres a face I haven't seen in a looooooong time
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Enzo.Matrix

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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #3 on: August 12, 2016, 10:40:51 AM »

Hey lofi!  Welcome back
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Rick Astley

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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #4 on: August 12, 2016, 01:55:58 PM »

just installing it now :) looks fantastic
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mbsurfer

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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #5 on: August 12, 2016, 02:53:25 PM »

It's a small reunion here today :') Congrats for everyone's hard work over the years!
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RogerMooreSucks

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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #6 on: August 12, 2016, 03:33:13 PM »

I am completely shocked at how many people and servers there are right now. In the 8 years i played this game i have never seen anything like this. Excellent work guys. You truly outdid yourselves.
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olileauk

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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #7 on: August 16, 2016, 04:49:36 PM »

Hey guys, it's been a loong time. Congratulations on the new release, been playing for most of the evening and it's great!
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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #8 on: August 19, 2016, 07:32:07 AM »

Fantastic work on the new 5.0 version! It all looks amazing, and it's awesome to have new maps based on the original game. I do have a question: Is it possible to still play the older, 4.2.4 versions of the maps in version 5.0? I'd love to have ALL the versions available, as there are many things about the 4.2.4 maps I really like. It would also be cool to have the option to play with the "classic" versions of weapons (I'm kind of a fan of the older grenade launcher myself). Maybe adding them back in under a special weapons category.
And lastly, I saw something about a Scaramanga's Funhouse map, but have never played it. Is it available for download? I don't see it anywhere.

Thanks!!!
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The Cy

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Re: GoldenEye: Source 5.0 Media Day 5 - 5.0 Release
« Reply #9 on: August 19, 2016, 08:46:56 AM »

Hello there, I will update Scaramangas funhouse for 5.0 when I'm back from vacation
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finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz
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