Debriefing > Questions, Help, & How To's
Create Server, how to find?
soupcan:
You don't necessarily need a static IP -- either on the WAN or LAN side -- though it is more convenient.
Your IP address would appear to be correct. To test port forwarding, I like to use canyouseeme.org (run with your server running).
Be aware there is a difference between private (local) and public IP addresses. Your friend won't be able to connect to 192.168.0.3, for example. Just Google 'what is my ip' and it will tell you your public IP address.
Ego_Bizarro:
Hm, weird. I used 192.168.0.3 and now my friend could see and join my game.
So I'm not sure what you mean by 'Your friend won't be able to connect to 192.168.0.3'
Also http://canyouseeme.org/ says 'Error: I could not see your service on port (27015)'
But if it now always works, I guess I couldn't care less about these things.
Or does this mean tomorrow my IP is a different one and I always have to make new port forwarding rules?
Oh, and btw: Is it normal that the wiki gives me 'permission denied' on every link I click on here (even though I registered and activated the account): http://wiki.geshl2.com/
soupcan:
We're updating the wiki for the next release. It won't be public until then.
If he's able to connect using that address, it means you're playing over LAN (or using a VPN). Don't take this the wrong way, but that would have been useful information to know.
If you're playing over LAN, you do not need to forward ports.
Ego_Bizarro:
Uhm, no, we're not playing over LAN. Actually, I could see my own game under 'LAN' in the Join Server window beforehand but only after I did all the port forwarding could I (and he) see my game under 'Internet'.
Ah, ok. Really looking forward to the next release. I'm getting back into that old Goldeneye vibe 8)
Is it still a long way to go?
soupcan:
This will attempt to hopefully clear up any confusion:
Your friend will have needed to connect using your public IP (the one you saw on the website) -- the other one is part of a range of IP addresses reserved for use on local networks. This means they're non-routable, as they cannot be used to access things over a router (whose purpose is to bridge different networks). In other words, they cannot be used on the public Internet, and likely thousands if not millions of other devices probably use that same address on their own networks.
The IP address you gave your router is of your computer's address on the local network, so that when it receives unsolicited traffic on the specified ports, it knows where to send them. Unsolicited traffic disappears into a black hole if your router doesn't know where to send them (since your public IP address is a single address that can be used for any number of devices on your local network.) This is not the address your friend will have needed to use -- they would connect to your public IP. (and one potential cause for confusion... if connected to/hosting a local server, your Steam profile will show you your private IP address. You would either need to direct your friend to the server list or give them your public IP to actually join the game).
As for release time, I don't think I can give any specific details yet. You'll be hearing from us soon over social media.
https://www.reddit.com/r/goldeneyesource
https://www.facebook.com/GoldenEyeSource/
https://twitter.com/goldeneyesource
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