Debriefing > Bug Reports & Fixes

Displacements and Lighting Issue

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RogerMooreSucks:
I have encountered an issue on my snowblind level. For some odd reason every time i put light entities near my displacements it creates some line where each displacement ends and starts. I have a few pictures to show you what it is doing, maybe someone has an idea on a work around on this. I had to take out the light entities to fix it hence why my map was dark in the trailers i posted due to not understanding how to fix this. Here are the screenshots I took of the issue:

http://imgur.com/dXcqSQe

http://imgur.com/ZE8oCy7

http://imgur.com/yqPYtI5

Torn:
This is an issue of the lightmaps not lining up with eachother, which can be (usually) corrected by making sure the 2 displacements in question first have their vertices aligned, then aligning the textures. If the vertices are not aligned (IE: you have 1 displacement that is much wider than the other) the lightmaps won't line up and this is the result.

Alternatively, playing with the lightmap scale itself will sometimes mask that effect.

RogerMooreSucks:

--- Quote from: Torn on May 30, 2016, 07:53:16 pm ---This is an issue of the lightmaps not lining up with eachother, which can be (usually) corrected by making sure the 2 displacements in question first have their vertices aligned, then aligning the textures. If the vertices are not aligned (IE: you have 1 displacement that is much wider than the other) the lightmaps won't line up and this is the result.

Alternatively, playing with the lightmap scale itself will sometimes mask that effect.

--- End quote ---

Big thanks Torn :D. i will try that out.

MultiplayerX:
Honestly I wouldn't worry too much about it. There are maps in gesource that have misaligned textures etc but have been TWEAKED to where they are barely noticeable. This is a HALF LIFE ENGINE limitation and nothing I would lose sleep over  8)

P.S.   map looks good dewd   ;)

RogerMooreSucks:
The issue has now been fixed. Thanks Torn.

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