GoldenEye: Source Forums

  • December 21, 2024, 01:04:21 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2  All   Go Down

Author Topic: [Map] Ge_Bunker_Nw - Updated 5.0  (Read 42191 times)

0 Members and 2 Guests are viewing this topic.

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
[Map] Ge_Bunker_Nw - Updated 5.0
« on: May 08, 2016, 12:33:45 am »

The beginnings of this project, this map, was in 2009. I present to you, in video, the first version of this work.


I've compiled several hours working on the details and optimization in order to provide the best possible experience.
So I will put online the final version of this map May 7, 2016.

The experience gained during these few years have given me confidence and ease.
I attack more than ever.
I have so many projects in mind!
GoldenEye: Source is one of tem and I would like to achieve it in the coming months.

Your donations to me would be an incredible help to carry out these projects.
Thanking you in advance and hope that you will like my work.

Thank you.

Specials Thanks to:
Kraid - Modelisation of Cells
The Cy - Beta tester
Everyone - Encouraging me!















[Download zip] 217.17Mb

Fixed:
* I fix the line.
* Correction distance of areaportal to the warehouse.
* I tweaked a few lights and cubemaps.
* Change some textures.
* Added some extra particles under the lights.
* Change screens suspended for more realistic.
* Added some details.
* The textures of the garage doors were compiled into the BSP.
« Last Edit: May 05, 2021, 12:30:26 am by FReXx »
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #1 on: May 08, 2016, 01:05:28 am »

looks amazing :)
Logged

JcFerggy

  • 007
  • ****
  • Posts: 1,036
  • Reputation Power: 87
  • JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!JcFerggy is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #2 on: May 08, 2016, 04:28:25 am »

Hey man. I played around with it earlier, and I must say you have come a long way with this map.

Unfortunately for me I have this issue to report.



For the record, I play with HDR on full.
Logged

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #3 on: May 08, 2016, 07:33:45 am »

Did a quick run through, and I like it. Has come a long way and looks good. Will be fun to play on.

My only main critique if you work on it more or for future maps maybe; since the map is pretty large, and has new elements over the original, I would suggest colour coding areas/wings of the map so people can get associated with a colour. Change the wall markings from yellow to red/blue/etc in parts, give people a quick visual to where they are, specially when spawning in.

But a great map.

Logged
All view points are of my own and not associated with the team.

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: Ge_Bunker_Nw
« Reply #4 on: May 08, 2016, 08:23:55 am »

Did a quick run through, and I like it. Has come a long way and looks good. Will be fun to play on.

My only main critique if you work on it more or for future maps maybe; since the map is pretty large, and has new elements over the original, I would suggest colour coding areas/wings of the map so people can get associated with a colour. Change the wall markings from yellow to red/blue/etc in parts, give people a quick visual to where they are, specially when spawning in.

But a great map.



Excellent idea, Major!
I'll probably improve the map in the future, because there are few places What needs to be improved and fine-tuning.

I want to know, have you had the same problem that JcFerggy?
Because the texture is drawn from the folder materials/Goldeneye/Runway and the texture is named rollupdoor01.vtf and rollupdoor01_normal.vtf!
I is not created this texture so I do not understand why some players do not see it.
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #5 on: May 08, 2016, 09:47:18 pm »

Not sure why some people are missing the texture and some not.

Glad to see another great map from the community! Good job.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #6 on: May 09, 2016, 02:50:57 am »



No issues here.
Logged
All view points are of my own and not associated with the team.

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #7 on: May 09, 2016, 04:48:36 am »



No issues here.

yeah ive had no issues at all aswell everything looks crisp and beautiful
Logged

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: Ge_Bunker_Nw
« Reply #8 on: May 10, 2016, 02:42:06 pm »

Have you another bug to share me? I released, the fixed version tonight.
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 223
  • Reputation Power: 41
  • FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.FReXx is a force to reckon with.
  • Offline Offline
    • Youtube Channel
Re: Ge_Bunker_Nw
« Reply #9 on: May 11, 2016, 01:15:10 am »

I fixed all bugs reported by the community.

I fix the line.
Correction distance of areaportal to the warehouse.
I tweaked a few lights and cubemaps.
Change some textures.
Added some extra particles under the lights.
Change screens suspended for more realistic.
Added some details.
The textures of the garage doors were compiled into the BSP.
Logged
Released maps:
Download - Ge_Bunker_Nw - Updated for Ges 5.0

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: Ge_Bunker_Nw
« Reply #10 on: May 11, 2016, 05:25:23 am »

Good job man.  It's great to see you're still working on this.
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

Witchun

  • 00 Newbie
  • Posts: 4
  • Reputation Power: 0
  • Witchun has no influence.
  • Offline Offline
Re: [Map] Ge_Bunker_Nw
« Reply #11 on: May 12, 2016, 08:20:46 pm »


Great !love it !!  but why so much blood on the prison gates ?
this is the only thing that shocked me
Logged

The Cy

  • 00 Agent
  • ***
  • Posts: 717
  • Reputation Power: 87
  • The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!
  • Offline Offline
Re: [Map] Ge_Bunker_Nw
« Reply #12 on: May 13, 2016, 05:27:27 am »

Great !love it !!  but why so much blood on the prison gates ?
this is the only thing that shocked me

Natalyas menstruation went out of control
Logged
finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

Rick Astley

  • 007
  • ****
  • Posts: 1,044
  • Reputation Power: 174
  • Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!Rick Astley is awe-inspiring!
  • Offline Offline
Re: [Map] Ge_Bunker_Nw
« Reply #13 on: May 13, 2016, 11:38:50 am »

Natalyas menstruation went out of control

Great Cy....now that mental picture will haunt me for weeks ;P
Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: [Map] Ge_Bunker_Nw
« Reply #14 on: May 13, 2016, 08:48:21 pm »

That is an incredible improvement from 2009! Great work :-)
Logged
Pages: [1] 2  All   Go Up