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Author Topic: Perfect Dark Mapping Lab - MultiplayerX  (Read 12783 times)

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MultiplayerX

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Perfect Dark Mapping Lab - MultiplayerX
« on: February 16, 2016, 07:16:10 pm »

I was wondering as i find time to build more on Air Force One and start Deep Sea is anyone else interested in helping me map some of these levels?  I can help you set up hammer and teach you intermediate stuff. Let me know if anyone is interested. Thanks  MultiX
« Last Edit: February 18, 2016, 03:11:19 am by JcFerggy »
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JcFerggy

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Re: **Perfect Dark Mapping Lab** MultiplayerX
« Reply #1 on: February 16, 2016, 10:33:57 pm »

I moved this topic as Community Releases is specifically for map releases. Feel free to continue discussion here.
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MultiplayerX

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Re: **Perfect Dark Mapping Lab** MultiplayerX
« Reply #2 on: February 17, 2016, 01:34:14 am »

oops!  I meant to post it there and somehow I missed an extra sub-board.  lol   8)
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RogerMooreSucks

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Re: **Perfect Dark Mapping Lab** MultiplayerX
« Reply #3 on: February 17, 2016, 07:12:45 pm »

If you need some assistance shoot me a pm.
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MultiplayerX

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Re: **Perfect Dark Mapping Lab** MultiplayerX
« Reply #4 on: February 17, 2016, 09:31:28 pm »

okay Roger cool  I will   looks like steam went down just now so I'll take a break until then  lol
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MultiplayerX

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Re: Perfect Dark Mapping Lab - MultiplayerX
« Reply #5 on: February 26, 2016, 02:02:38 am »

Started TESTING textures for Deep Sea. Some look really nice and some need work lol   8)  Bare with me   This is just a rough test map to get teleports working and animated with sprites, sound effects, and environmental effects so they are ready for the finished map:




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TriDefiance

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Re: Perfect Dark Mapping Lab - MultiplayerX
« Reply #6 on: February 26, 2016, 05:16:18 am »

Love it.
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Re: Perfect Dark Mapping Lab - MultiplayerX
« Reply #7 on: February 26, 2016, 02:42:17 pm »

It's looking good!!!
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MultiplayerX

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pd_deep_sea_teleport_test_map
« Reply #8 on: February 27, 2016, 01:26:37 am »

Everyone please feel free to download and test this. The other portal has not been programmed yet however the one works perfectly and it's all a matter of copying and changing names of entities etc to run independently as well as add one more sprite REVERSED to give more FLARE to the time travel energy. Original deep sea track scripted for in game soundtrack. Hope you find intriguing   ;)   8)







DOWNLOAD:
https://docs.google.com/uc?export=download&confirm=-472&id=0B5Qv7nAoh805N0pSeV9NaXQ1Znc
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MultiplayerX

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Teleport texture and animation update
« Reply #9 on: March 11, 2016, 01:33:14 am »

Version 2 test including an all new updated animated texture more on par with it's N64 counterpart. Let me know what you guys think   8)





DOWNLOAD V2: https://docs.google.com/uc?export=download&confirm=B83t&id=0B5Qv7nAoh805UEM1SnBUdFQ4LWc
« Last Edit: March 11, 2016, 01:36:31 am by MultiplayerX »
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Re: Perfect Dark Mapping Lab - MultiplayerX
« Reply #10 on: March 11, 2016, 01:52:24 am »

why don't I remember this from perfect dark?
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Re: Perfect Dark Mapping Lab - MultiplayerX
« Reply #11 on: March 11, 2016, 01:56:15 am »

why don't I remember this from perfect dark?

I think it's safe to say he took a few artistic liberties with it.
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MultiplayerX

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Re: Perfect Dark Mapping Lab - MultiplayerX
« Reply #12 on: March 11, 2016, 06:01:24 am »

Lol  Oh well yeah the original uses a water reflection texture BUT it's very low quality and the animation flows outward like a water ripple   The after effect has a subtle backripple that I thought added extra character to the maps originality? 
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