Debriefing > Questions, Help, & How To's
Ubuntu 12.04 (32bit) - GoldenEye Source Server 4.2.4
FrancoisBerg:
Hi guys,
For several days I try to start a server and I am not able... I tried several Linux distribution (Ubuntu, Debian, CentOS and Fedora) and it always seems to be the same result...
Server Info:
--- Quote ---Welcome to Ubuntu 12.04.5 LTS (GNU/Linux 3.13.0-32-generic i686)
* Documentation: https://help.ubuntu.com/
System information as of Mon Nov 30 00:24:21 EST 2015
System load: 0.0 Processes: 62
Usage of /: 46.7% of 19.56GB Users logged in: 0
Memory usage: 10% IP address for eth0: 159.203.29.82
--- End quote ---
What I did to install the server:
--- Code: ---
mkdir /usr/local/steamcmd
cd /usr/local/steamcmd
wget http://media.steampowered.com/client/steamcmd_linux.tar.gz
tar xvf steamcmd_linux.tar.gz
./steamcmd.sh
**
login anonymous
force_install_dir ./srcds
app_update 310
**
cd /usr/local/steamcmd
wget http://www.moddb.com/downloads/mirror/61940/101/dd8dd6dd71267385b2506a6d52ddf018
mv dd8dd6dd71267385b2506a6d52ddf018 GoldenEye_Source_v4.2.4_Server_Full.tar.gz
tar xvf GoldenEye_Source_v4.2.4_Server_Full.tar.gz
nano /usr/local/steamcmd/gesource/cfg/server.cfg
nano /usr/local/steamcmd/gesource/cfg/Valve.rc
cd /usr/local/steamcmd/srcds
export MALLOC_CHECK_=0
./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic -debug
--- End code ---
Console output:
--- Code: ---
root@GoldenEyeTestServer:/usr/local/steamcmd# cd /usr/local/steamcmd/srcds
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# export MALLOC_CHECK_=0
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# ./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic - debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
./srcds_run: 1: ./srcds_run: gdb: not found
Please install gdb first.
goto http://www.gnu.org/software/gdb/
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "GoldenEye: Source"
maxplayers set to 16
maxplayers set to 16
Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
Failed to load $include VMT file (materials/GOLDENEYE/GLASS01.vmt)
ConVarRef room_type doesn't point to an existing ConVar
exec: couldn't exec skill_manifest.cfg
Executing dedicated server config file
Attempting to load scenario: DeathMatch
Loading scenario DeathMatch from disk
Successfully loaded scenario DeathMatch!
Executing gamemode [DeathMatch.cfg] config file
/home/buildbot/buildslave/steam_rel_client_linux/build/src/clientdll/gameserver.cpp (682) : Assertion Failed: m_CMInterface.GetLogonState() = = k_ELogonStateNotLoggedOn
Server logging enabled.
Server logging data to file logs/L1130000.log
L 11/30/2015 - 00:15:13: Log file started (file "logs/L1130000.log") (game "/usr/local/steamcmd/gesource") (version "3740")
--- End code ---
Console Output, when I try to restart it for the second time:
--- Code: ---
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# export MALLOC_CHECK_=0
root@GoldenEyeTestServer:/usr/local/steamcmd/srcds# ./srcds_run -game "/usr/local/steamcmd/gesource/" +maxplayers 16 +map ge_bunker_classic -debug
Auto detecting CPU
Using SSE2 Optimised binary.
Enabling debug mode
./srcds_run: 1: ./srcds_run: gdb: not found
Please install gdb first.
goto http://www.gnu.org/software/gdb/
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:26 EST 2015: Server restart in 10 seconds
Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:36 EST 2015: Server restart in 10 seconds
Console initialized.
Game.dll loaded for "GoldenEye: Source"
Segmentation fault (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Mon Nov 30 00:29:46 EST 2015: Server restart in 10 seconds
--- End code ---
Thanks for your help! :)
FrancoisBerg:
If a DEV/Tester wants to check my server for testing. I can give him logins via private message. :P
soupcan:
I did my own testing in 12.04 i686, and from what I can tell, the crash occurs in a library outside of SrcDS or GE:S (though the crash I had was different from yours), so I don't know what to say. My best guess is Valve made an update to SDK 2007 that secretly does not work with old versions of Ubuntu. I'm sure it still works in 14.04 and onward, though.
FrancoisBerg:
I tested on every ubuntu version (12.04, 13.10, 14.04, 15.10)... 32 bit and 64 bit also... And the result is still the same. Do you have skype ? I can create a Ubuntu 14.04 on digitalocean.com and give you root access to test it.
Thanks!
killermonkey:
Can you post your debug.log?
I can ssh into your server if you give me access, pm me the details.
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