Debriefing > Bug Reports & Fixes
env_sun flickering when looking at it
Adrian:
I'm thinking it may have something to do with having a translucent texture in front of the sun. I had the same issue in Chateau where I was using a dome textured with scrolling translucent clouds in the 3D skybox (the model you were using here :P ). I also see this in other maps where I use a gradient in the 3D skybox to control the fog blending into the sky texture, but because the gradient is in front of the sun's sprite it flickers like this when you aim at it.
As soup said, this is unfortunately normal; I'm not sure how to work around it. Honestly this is just a side effect of a really nice feature like moving clouds. I wouldn't advise removing them just because of this.
namajnaG:
I actually tried removing the clouds to see if this was the cause of the problem, but turns out it was still flickering without the clouds. I ended up keeping both since I really like the look of it.
Torn:
I had this problem also, but managed to fix it on my end.
open your env_sun properties and make sure that "overlay size" is set to 0. The flickering seems to occur when it's set to -1, which is the default setting.
Hope that helps.
namajnaG:
Unfortunately, that only made the glow about 3 times smaller and the flickering was still present. It was worth a try though, thanks!
Torn:
could you post a screenshot of the properties window for the env_sun?
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