Debriefing > General Goldeneye

What Shall We Expect For the Next Release?

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markpeterjameslegg:
Well that's fair enough, each to their own I always say  ;)

RogerMooreSucks:

--- Quote from: Torn on August 11, 2015, 03:12:12 pm --- There is a jump delay that prevents bunny hopping.

--- End quote ---

Um that is a bold face lie. I played this game for 6 years now and the jumping mechanics are the same and it is very possible to do bunny hops. I can create a video of it if you like some proof.

Troy:
There is no need for that.  We all know it's possible to bunny hop on things like the ramp in Desert Temple.

Graslu:
You need a height difference to make it work. You can do it on Temple, yes, but most of times it just results on losing health.
Anyways I really doubt he essentially means bhopping, since I've only seen two players do it correctly.
Honestly the jump delay is already annoying enough, removing jumping would be a bad decision and would restrict the movement a lot.

Mangley:
We're definitely looking at fixing long-standing issues with jumping but it's not going anywhere. If jump was removed it would actually break the majority of level designs we already have which assume the player's ability to traverse over railings, climb crate stacks, or cross gaps. The only way I could see jump being removed in any capacity is if we were going to have a 'classic' mode that enables when _classic maps are played.

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