Debriefing > General Goldeneye

What Shall We Expect For the Next Release?

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RogerMooreSucks:
I know all the developers are hard at work and I do appreciate all that you have given us but what is next on the agenda, what is the main attraction for this next release? I really do think this thread here we should discuss what the next release should have. Everyone please start discussing. I for one would like to see a few new characters and a few new maps as well a some unique achievements. I spent countless hours trying to get the achievements and it was a lot of fun doing so.

markpeterjameslegg:
I'd like to see better bot implementation and perhaps targeting to be more focused to make it slightly more beneficial, and maybe make it less of an obstruction, maybe by thinning out the target a bit, it's rather large and chunky and when shooting over long distance it tends to obstruct the view making it difficult to see what you are shooting. I would also like to see more official maps and classic versions, like Frigate, Depot, Jungle & Statue Park etc. Something that's always bugged me is the weird weapon stutter that you get sometimes in the animation when turning fast or if your pushing against a door as it opens (Does anyone else notice this?)... That's probably more to do with the engine itself though and maybe can't be fixed. Never been that bothered about characters, although it would be nice to have more options on that front. I would love for the Dossier to make a come back for the menu's as well in some way to really give that Goldeneye feel, although I feel the developers may disagree on that one and may have their own idea's, the last menu change was great so if they do it'll be good I'm sure... Can't think of anything else right now, for me it's mainly the bot issues, been wanting to do some videos with bots for a while, but don't want to show the mod with bots getting stuck in doorways and on stairs, or just standing there after being shot at as I wouldn't want the mod to come across as buggy, and you know how criticising the gaming community can be and I would like to attempt to draw in players rather than put them off.

Oh... One more thing, stop people from being able to hop around, I might play more online if people weren't leaping about all the time, very off putting for me.

Torn:

--- Quote from: markpeterjameslegg on August 11, 2015, 10:00:18 am ---Oh... One more thing, stop people from being able to hop around, I might play more online if people weren't leaping about all the time, very off putting for me.

--- End quote ---

Could you elaborate on what you mean when you say people hop around? There is a jump delay that prevents bunny hopping, so I'm just curious. Are you saying you would prefer that jumping was completely removed?

markpeterjameslegg:

--- Quote from: Torn on August 11, 2015, 03:12:12 pm ---Could you elaborate on what you mean when you say people hop around? There is a jump delay that prevents bunny hopping, so I'm just curious. Are you saying you would prefer that jumping was completely removed?

--- End quote ---

Well of course, I can honestly say I have never used it, why would I, it's just not Goldeneye. I can understand however that it's now a part of the mod and has other uses apart from avoiding being shot in the head, and I'm 99.9 percent sure it's not likely to ever be removed, but for me personally it's a major put off and takes away from the classic gameplay of the original. Just my personal opinion of course. I'm curious, what do you think about jumping Torn?

Torn:

--- Quote from: markpeterjameslegg on August 11, 2015, 08:16:49 pm ---Well of course, I can honestly say I have never used it, why would I, it's just not Goldeneye. I can understand however that it's now a part of the mod and has other uses apart from avoiding being shot in the head, and I'm 99.9 percent sure it's not likely to ever be removed, but for me personally it's a major put off and takes away from the classic gameplay of the original. Just my personal opinion of course. I'm curious, what do you think about jumping Torn?

--- End quote ---

I think jumping is fine, albeit a bit clunky in its current state. I personally feel like jumping is something people have come to expect from any modern era shooter. It makes your movement feel less restricted, and also opens the door for more interesting gunplay when you can't predict with 100% certainty where your enemy will be. I'm not advocating bunny hopping (which you can't do in GE:S anyways), but with the right implementation it makes the game more interesting in my opinion.

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