Debriefing > Off-Topic Lounge
Goldeneye Maps in Rise of The Triad
Graslu:
A lot of people dislike Unreal Engine 3 because of how bad it can perform on some computers. Even ROTT is hard to run at max settings and it doesn't look that good.
A finished and polished Dam in Source would look much better than that except for the dynamic shadows and maybe the reflections in the textures.
I know that map is WIP, but like Kraid said, its layout is not good for multiplayer, the scale is a bit big, and it looks low poly like the N64, for example the barriers and tower, there's no point to trying to remake a map and keep those, it's UE3, so it'd be much better to do those with models instead of creating them with brushes.
Unreal Engine 4 on the other hand seems to have great performance and looks even better, but I have no idea how it would be to create mods on it.
Torn:
--- Quote from: markpeterjameslegg on July 04, 2015, 03:17:08 pm ---Facility, no. But I don't believe you could create that Dam level to the same kind of detail but then being as it's a more modern engine I would think that's a given. However I may be wrong on that, I'm no expert for sure, but something about that engine just makes Source look dated to me.
--- End quote ---
Source is dated, it's over 10 years old now. That being said, it still looks pretty incredible if you look at the level of detail that's been put into the existing GE:S maps (one that comes to mind is Luchador's Archives).
markpeterjameslegg:
Indeed. It is amazing what the mod team have achieved especially when you look at Casino, that can put a lot of modern maps to shame. I'm sure they will continue to surprise us all with this old dog :)
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