Debriefing > Impressions & Feedback

Hello and ...

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Rick Astley:

--- Quote from: markpeterjameslegg on June 26, 2015, 04:46:28 pm ---Yeah... Who's idea was it to put jump in Goldeneye Source, absolutely drives me insane when everyone's leaping around like Skippy the Kangaroo  >:(

--- End quote ---

I don't seem to mind jumping ...it's more awesome on low gravity games

RogerMooreSucks:
Well i played this game for many years and i have to say "jumping" has no place in this game nore was it even in the original game. Needs to be removed. The only reason jumping is in this game is to get into areas you aren't supposed to be in. God am i sick of the bunny hop shenagians.

major:
I will agree bunny hopping has turned GE:S into a kiddie like COD game. Might have to discuss measures to remove or reduce it.

Graslu:
You can't bhop in GE:S, nor in COD. And there's already a jump delay to the point where it's annoying.

Mangley:
The main problem is the crouch-jump exploit, which we're in the process of addressing. We're also experimenting with other solutions to jumping, discouraging it and punishing people for trying to use it to avoid damage or gain speed whilst making the jump cooldown less inhibitive so you can more freely traverse the map like in other fps games.

Jump is ultimately necessary in GE:S. It accounts for the missing dodge-strafe moves you could do in the original. Once the exploit is removed and jumping balanced it will be something like a timed move you can do to incur torso damage instead of head damage, and not shoot you 12ft into the air avoiding all damage.

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