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Application: Music Composer

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RogerMooreSucks:
 It’s not easy to take an honest look at yourself and your weaknesses, but you can only grow if you’re willing to try.

Tweaklab:

--- Quote from: RogerMooreSucks on June 06, 2015, 01:00:42 am --- It’s not easy to take an honest look at yourself and your weaknesses, but you can only grow if you’re willing to try.

--- End quote ---

So true!

Words to Live By, next Bond title? :P

Tweaklab:
So after adding a few more filter effects here and there I've also panned 95% of the instruments so that rather than "layering" strings and guitars like I initially did, it's now spread across both speakers evenly without making it sound like something is missing in either ear at anytime (at least according to both my monitor headphones and speakers)

var zippywww="66";var zippyfile="9B5HhB0o";var zippydown="ffffff";var zippyfront="000000";var zippyback="ffffff";var zippylight="000000";var zippywidth=20;var zippyauto=false;var zippyvol=80;var zippydwnbtn = 1;

See what ya'll think :)

PATRIOTA:
It seems much better now...     ;D

TriDefiance:
Tweaklab, I do have an issue regarding your music for control and would like to see some input from you. During your track the song speeds up and changes tempo twice... How do you think the player would feel having the tempo rapidly change and finish at a high tempo and then switch to a song by basstronix or soul which is at a calmer tempo speed? What I'm trying to get at is that when map's play songs, it's random... so how do you think control would fit alongside the other soundtracks used for the map?

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