Debriefing > General Goldeneye

A Decade of Goldeneye Source

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Wake[of]theBunT:
I'd love to be part of a google hangout. If we can get a couple the older devs like Baron, like spider, like loafie, like fourtecks. These guys were part of the first months. Along with Semedi, fonfa, turboracer, and of course bass. I'm sure theres more btw. Question is could you get em ;)

I regret not having a proper emailing list to contact all these old folks at a moments notice. Something that everyone would stay on top of, if nothing else to do with the forum/community.

I did this dev interview audio Q&A as head PR many years back. It might still be on our moddb? It was an informative piece for the latest release (Beta 4 if I recall) but it was also a milestone of 5 years development and so took on a retrospective element. In one segment of the Q&A I gathered bass, and spider, and enzo and others who also were around pre alpha to give us a really open and quite beautiful recollection of their time in the Nickster days.

Can't believe it's been 5 years more. Wow

edit : We are still 80th most popular mod on moddb. As far as I know we haven't been higher than the 100-250 range. Even after the deadzone that is now hl2 modding.

Rick Astley:
and a Happy Easter to every one :)

click4dylan:

--- Quote from: Enzo.Matrix on March 22, 2015, 03:47:48 am ---Ah yes, to look back..

Nickster and I were working on a different Bond game/mod..  Project XX7
I was in college..  wasted a ton of lab time...

I am very glad we made the choice to make GE:S
We went through many rough patches.  Usually due to someone saying the would do something and never did (it was a "coder", he doesn't even deserved to have his name mentioned).  But then slowly building up a team of people who all have the same passion.

I wish I was able to focus and spent more time working on the mod like I used too.

--- End quote ---

This. So much this. We at the nightfire source team have had the exact same problem. We are two years into development and still early alpha because we cant seem to get developers to stay. Its been basically a one man job, with a music producer and a sound fx dev, and a few extra one time mappers, and a web developer. I just wish more of the GE:S team would be interested in the project. Not saying goldeneye is 100% done or anything but it would be nice for players to have more than one fully developed bond remake out there. Honestly im not so sure how much more of my time i can devote to it. You know, life and all. Sorry for any punctuation or grammer issues, i typed this on my phone

Enzo.Matrix:
I spend very little time on GES,  used to be A LOT..  I was in college when we started this.  The amount of free time I once had no longer exists, this is just a fact of life.

For any MOD, even us.  You do have to be willing to take on the new talent of high school students or any one that shows skill and be willing for them to grow during their time on the project.  We restricted our selves to putting more of a focus on more mature minds, age didn't really play a factor on it. 

Jeron [SharpSh00tah]:
Unbelievable, the decade has come. I remember joining back in the end of 2005, beginning of 2006-ish... Pretty sure It was Nickster, Spider, 4tex, enzo, fonfa, lo/fi, baron, and myself... If I forget anyone I apologize!

I used to be extremely active on this Mod, but had taken the last three-ish years, off. Very glad to be back around here! (I have one more week of this semester!!)

So proud of this team, from where we were, 10 years ago, until now. I still remember the news of Nickster. It is bitter-sweet, to see how fast time has passed, and how far this development has come.

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