Editing and Customization > Tutorials
Cinema 4D to SDK hammer?
RogerMooreSucks:
Hello again. I took the example you sent me and and used it as a test. I compiled it from an .smd to .mdl and added the texture you provided. I went into sdk model viewer and it gives me the error "ERROR LOADING MODEL." I followed your advice and i figured most of it out to a certain extent but i still can't seem to get the model to become viewable in the model viewer or in hammer itself when i go to place the static prop. Not sure if you even finished that example where it could be immediately exported and compiled to be used right away. I just did it simply as a test. I know there is help manual but I'd rather speak to you directly since you understand how to do this. The manual only helps to a certain extent. There is no direct instructions on how to get a model ready and usable for hammer.
kraid:
Tested it myself, it's working just fine, so the issue has to be on your end.
Most simple and basic .qc i ever used i'd say:
--- Code: ---
$modelname "props\snowblind\snowmountain.mdl"
$cdmaterials "\models\props\snowblind"
$staticprop
$surfaceprop "ice" //doesn't really matter, since it'll never be shot
$body "Body" "snowmountain.smd"
$sequence idle "snowmountain" loop fps 1
--- End code ---
Note that i compile the model with sdk launcher opened and set to GES config.
Also for the sake of usability, i use GUIStudioMDL to compile.
The only thing i recently stumble uppon in every source engine related compile is this:
--- Code: ---
..\tier1\fileio.cpp (4002) : Assertion Failed: m_nNumRegisteredWriters == 0
Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):..\tier1\fileio.cpp:4002
--- End code ---
Happens on prop and map compile. Not sure what it means, maybe some access issues at file writing.
Compiling still works without issues, so i guess it can be ignored.
RogerMooreSucks:
--- Quote from: kraid on March 23, 2015, 04:16:13 am ---Tested it myself, it's working just fine, so the issue has to be on your end.
Most simple and basic .qc i ever used i'd say:
--- Code: ---
$modelname "props\snowblind\snowmountain.mdl"
$cdmaterials "\models\props\snowblind"
$staticprop
$surfaceprop "ice" //doesn't really matter, since it'll never be shot
$body "Body" "snowmountain.smd"
$sequence idle "snowmountain" loop fps 1
--- End code ---
Note that i compile the model with sdk launcher opened and set to GES config.
Also for the sake of usability, i use GUIStudioMDL to compile.
The only thing i recently stumble uppon in every source engine related compile is this:
--- Code: ---
..\tier1\fileio.cpp (4002) : Assertion Failed: m_nNumRegisteredWriters == 0
Assert( Assertion Failed: m_nNumRegisteredWriters == 0 ):..\tier1\fileio.cpp:4002
--- End code ---
Happens on prop and map compile. Not sure what it means, maybe some access issues at file writing.
Compiling still works without issues, so i guess it can be ignored.
--- End quote ---
Thanks Kraid. I found what i did wrong. It's funny how something so minor can throw everything off. Also whenever i compile the smd to mdl it makes a seperate gesource folder and puts the model there for some odd reason even though i give it a direct path to compile to.
RogerMooreSucks:
Morning Kraid. I been busy trying to figure out this program for the last 4 weeks. Looking at countless tutorials which barely offered any help and I really would like to release this map very soon so i was wondering if you could make a tutorial on how you made your mountain model with all the necessary tags in C4D so that it is ready for export when its all said and done. I have wasted a lot of time and effort on this only to end up in the same spot countless times over and over and quite frankly it is tiresome. Honestly this program is really not user friendly....not to mention that cinema 4d offers tutorials that cost over 350 dollars LOL which i found hilarious. I literally have watched over 25 tutorials and i watch them very closely and the tutorials they did were missing the important tags your model had. So those tutorials are useless for me. I wish this program was a bit more user friendly...unless it is and i am just a retard. I know i bitch and moan when things don't come easy i am more of a visual learning so if i don't see how it is done then i really don't understand it. Once i see it i never forget how to do it. I know i ask a lot from you and i do greatly appreciate all your help you provide me but for the maps sake I think this tutorial will help many people besides myself on how to properly make mountains for sdk hammer. Trust me i rather do this on my own if i knew the necessary skills but i don't. I know i need to learn this program on my own but for the maps sake i see no other option. I am not asking you to make the mountain model for me; I just really need some professional guidance on this program. Thanks if you can.
kraid:
C4D is one of the most user friendly 3D apps out there. A bit tricky though if you're creating game assets with it, since it initially wasn't exactly designed with game creation in mind.
I haven't spent one cent on tutorials for C4D yet. There's plently of good free stuff out there.
Ofc. same issue when it comes to game content creation and even more of an issue when it gets as specific as modelling for source using C4D.
--- Quote ---I am not asking you to make the mountain model for me
--- End quote ---
In fact you do. Because in order to create the desired Tut for you, i'd have to create a mountain model.
Also i'd have to restrict myself to the features R13 offered, because this is what you're using right?
So no sculpting, mesh projection or other new Features from my R16 allowed.
Right now i ain't got time for things like this, sorry.
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