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Author Topic: New Years Community Map Pack 2015  (Read 13224 times)

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kraid

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Re: New Years Community Map Pack 2015
« Reply #15 on: January 25, 2015, 01:13:43 AM »

The .bsp isn't converted to .res it's a simple text file.
A .res file is telling the client there are additional resources that need to be downloaded from server.
It specifies the type, path and name of the resources.

As for the sv_downloadurl, it depends.
It points to an external download mirror in order to (usually) provide faster download speed and reduce bandwidth usage on the server.
So if you have set up an external webspace with good download speeds, you can have the client downloading the files from there, too.

If a file is missing on the webspace but available on the server, clients will still be able to download it there.

If you're using a fast dl mirror, it is a good idea to compress big files for faster download.
Source is using the bz2 format for this. It's available e.g. in programms like 7zip.
Just put the map.bsp.bz2 into the corresponding folder on the webspace.
Otherwise the game server will create a ztmp itself and send this to the client, but at the cost of server bandwidth.
« Last Edit: January 25, 2015, 06:11:55 AM by kraid »
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Rick Astley

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Re: New Years Community Map Pack 2015
« Reply #16 on: January 25, 2015, 01:58:17 PM »

Awesome Map Pack :)
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Troy

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Re: New Years Community Map Pack 2015
« Reply #17 on: January 29, 2015, 02:29:59 PM »

For those of you that are using SM Downloader to distribute the files for Archives Classic, below is the code for your downloads.ini file:

Code: [Select]
//Don't modify or remove the Comment Lines ( // )
//Files (Download Only No Precache)

//ge_archives_classic
scripts/music/level_music_ge_archives_classic.txt
scripts/soundscapes_ge_archives_classic.txt
models/props/archives_classic/classic_crate01.dx80.vtx
models/props/archives_classic/classic_crate01.dx90.vtx
models/props/archives_classic/classic_crate01.phy
models/props/archives_classic/classic_crate01.sw.vtx
models/props/archives_classic/classic_crate01.vvd
models/props/archives_classic/fanvent.dx80.vtx
models/props/archives_classic/fanvent.dx90.vtx
models/props/archives_classic/fanvent.sw.vtx
models/props/archives_classic/fanvent.vvd

//Decal Files (Download and Precache)

//ge_archives_classic
materials/Goldeneye/Archives_classic
materials/models/props/archives_classic/classic_crate01.vmt
materials/models/props/archives_classic/classic_crate01.vtf
materials/models/props/archives_classic/fanvent.vmt
materials/models/props/archives_classic/fanvent.vtf
materials/VGUI/loadingscreens/ge_archives_classic.vmt
materials/VGUI/loadingscreens/ge_archives_classic.vtf
materials/VGUI/loadingscreens/ge_archives_classic_widescreen.vmt
materials/VGUI/loadingscreens/ge_archives_classic_widescreen.vtf

//Sound Files (Download and Precache)

//ge_archives_classic
sound/music/Archives_classic.mp3

//Model Files (Download and Precache)

//ge_archives_classic
models/props/archives_classic/classic_crate01.mdl
models/props/archives_classic/fanvent.mdl

Note - The only issue is that Adrian corrected materials\Goldeneye\Archives_classic\walltile_green.vtf.  It won't be downloaded because it was included in 4.2.4.
« Last Edit: January 29, 2015, 03:54:53 PM by Troy »
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Kratos

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Re: New Years Community Map Pack 2015
« Reply #18 on: March 14, 2015, 01:31:11 PM »

This post brought me to tears. Thank you all.
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