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GoldenEye:Source and Perfect Dark:Source on same code base.

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kraid:
I doubt that any of their former Devs is even trying to bring back PDS as a mod on Source.
New modders that are interrested in this ain't got their resources so they would either need to decompile all the stuff or start from scratch.

Their site is still reachable, but the forums were shut down.

Most members seem to have lost interrest (or ain't got time for it anymore).
Our last contact with on of their Devs was VGF, who also helped out with GES by visually improving our old weapon models and doing some translations.

Not sure if all of them abandoned PDS, or if some are waiting for an oportunity to bring it back.

Using the GES open source code is the best oportunity to do it though.
The hardest part would be finding a coder who's able to combine the two code bases to something new.

If you know someone who could do it, feel free to contact the former PDS team members for the required resources (if they still have them).

Belive me i've tried, with little success.

RogerMooreSucks:
Does anyone know why Perfect Dark: Source is dead? I would of loved to play it with people. Did the developers just give up or something?

kraid:
That's a question which is not exactly easy to answer.
There are several factors that had an impact.

But from my experience with mods that are abadoned at some point, there are a few main reasons like:
the developers lost interrest in further developing the mod due to lack of community support, more real life duties and other personal reasons.
Not enough new developers could be brought in to compensate for the inactive ones or the ones brought in lack the skills or dedication it takes to go on.

I know that even though the last official release was something like 1.732, they started working on the 2.0 version.
Since it was the time of source 2007, i guess they might have tried an engine switch as well.

My last contact with them was a german translation of their language file and one of their former artists named VGF has been somewhat active in the GES community too by helping with a translation and enhancing detail for some of our weapon models.

Not sure if it's still possible to play PD:S online, because Valve might have changed a few things for Source 2006 engine games as well with an update. I only can say for sure that you need a fix for source 2007 mods (steam.inf) that were not updated since the big Orangebox server update.

You might find out by asking someone at The Gravel Pit, since they hosted a PDS server much longer then anyone else.

soupcan:
You can still host a PD:S server, but the server browser no longer functions. You can only connect to them by IP.

illwieckz:
Hi, yesterday I tried again to run the pdark server on my server, it is very tricky and is very unstable but it works. So I'm now able to play to pdark with friends and family.  ;)

It's tricky because the srcds 2006 is not distributed for linux anymore, so I must use wine to run the windows version, and because the -console srcds's arg does not work with wine, I must run the graphical version inside an headless X11 server then script some clicks to validate some forms to automatize the start process…  :-X

Do you know if it's easy to backport maps from GE:S to pdark ? It could be good to be able to play grid, pipes and carringtoninstitute maps on this pdark server !  ;D

If you want to play, the server adress is gg.illwieckz.net:27016.

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