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Author Topic: Community Map Pack  (Read 85300 times)

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Emilia

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Re: Community Map Pack
« Reply #150 on: November 15, 2014, 10:24:53 am »

If you were to put a gun there, I would put a Silenced PP7.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #151 on: November 15, 2014, 11:47:22 am »

Here ya go Emilia...

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markpeterjameslegg

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Re: Community Map Pack
« Reply #152 on: November 15, 2014, 11:49:38 am »

Now on another note related to the Map Pack, I'm having some issue's with Bots, particularly on Lafayette. Anyone know if there's any way to change the spawn points from within game?
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killermonkey

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Re: Community Map Pack
« Reply #153 on: November 15, 2014, 02:11:04 pm »

Remember no explicit bond or 007 logos. They are trademarked and copyrighted.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #154 on: November 15, 2014, 02:47:05 pm »

Logo removed. This is a new version, spent hours creating a zoomed out version, I think it looks much better. I still haven't changed the colour of the numbers yet, that'll be my next job...

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kraid

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Re: Community Map Pack
« Reply #155 on: November 15, 2014, 05:39:51 pm »

I really like the idea with the Watch menue.

Only the photorealistic style of the hand vs the illustrated watch isn't exactly a good combination.
Beside that it's not the watch Bond used.

http://www.omegawatches.com/de/collection/seamaster/300-m-quartz/25418000
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markpeterjameslegg

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Re: Community Map Pack
« Reply #156 on: November 15, 2014, 05:51:09 pm »

I really like the idea with the Watch menue.

Only the photorealistic style of the hand vs the illustrated watch isn't exactly a good combination.
Beside that it's not the watch Bond used.

http://www.omegawatches.com/de/collection/seamaster/300-m-quartz/25418000

I know... But if you can find me a front facing ultra high resolution version of the watch from Goldeneye then by all means send it my way, I'm afraid I had zero luck on that one :)
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Torn

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Re: Community Map Pack
« Reply #157 on: November 15, 2014, 06:52:45 pm »

the alternative would be play around with filters to achieve a more 'illustrated' effect on the hand to match with the watch without compromising a lot of detail.

Looks great so far. My personal opinion on the 007 at the bottom is that it either doesn't fit too well, or it just makes the whole thing look too busy. I'm not sure.
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markpeterjameslegg

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Re: Community Map Pack
« Reply #158 on: November 15, 2014, 07:08:53 pm »

I'm not someone who gives up easy... I'm on the hunt again for another watch, failing that I'll try to create it myself... I know, I'm crazy. I've already created a high resolution blue rim, I'm trying to find a way to make it look metallic :)
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markpeterjameslegg

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Re: Community Map Pack
« Reply #159 on: November 15, 2014, 09:16:05 pm »

I found a very high resolution image of the Goldeneye watch, but it's different colours, the inside hands and dials were red and the numbered rim is grey, that's why I didn't spot it the last time. The problem I'm having is changing the grey rim to dark blue, I can change it using the colour replacement brush tool, but it always comes out too light even if I darken the colour.

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markpeterjameslegg

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Re: Community Map Pack
« Reply #160 on: November 16, 2014, 01:55:06 am »

I'm finally getting there, has been a real challenge creating this watch menu and I have learnt so much, more than I ever thought I could. Anyway, this is what I have so far...

« Last Edit: November 16, 2014, 02:30:20 am by markpeterjameslegg »
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kraid

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Re: Community Map Pack
« Reply #161 on: November 16, 2014, 03:49:09 am »

What about adding the hands of the clock in the background?
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killermonkey

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Re: Community Map Pack
« Reply #162 on: November 16, 2014, 03:52:09 am »

Why not just use the watch that is in the game itself! We can take a high res render of this scene for you. I made that watch and used high res textures for the face.

I'm afraid your last two look the worst. I much prefer the original watch face over them.



This render happened to be sitting in my photobucket, not high res but an example.
« Last Edit: November 16, 2014, 03:54:51 am by killermonkey »
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markpeterjameslegg

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Re: Community Map Pack
« Reply #163 on: November 16, 2014, 12:20:01 pm »

Why not just use the watch that is in the game itself! We can take a high res render of this scene for you. I made that watch and used high res textures for the face.

I'm afraid your last two look the worst. I much prefer the original watch face over them.



This render happened to be sitting in my photobucket, not high res but an example.

Agreed... I prefer the first one still, it was based on the real life Goldeneye watch...



But the latest has been great for improving my ability with Photoshop. As for your offer of a high res render, that would be great KM, send it to me and I'll see what I can do with it :)

EDIT: Looking again at my last one, I have to say I am very proud, it wasn't that long ago I was just adding filters to images, now I'm doing stuff like this... Plus, the crap I went through to get that watch to look like the original... Phew.
« Last Edit: November 16, 2014, 12:30:20 pm by markpeterjameslegg »
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markpeterjameslegg

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Re: Community Map Pack
« Reply #164 on: November 16, 2014, 06:24:24 pm »

Fixed the black shadows at the top outer edges of the watch (Took forever), added finger, adjusted shadows, smoothed edges, some colour & brightness adjustments. Ran into a weird bug with the shadows and had to edge the entire watch again, never seen anything like that before, anyway, it's still not finished but this is what I have so far...

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